Scriptname _00E_FS_PsionicPushSC extends ActiveMagicEffect  

;=====================================================================================
;              							EVENTS                  					 
;=====================================================================================

Event OnEffectStart(actor Target, actor Caster)

	If Target.HasMagicEffect(_00E_FS_PsychosisWeaknessVisualME)
		_00E_FS_PsionicPushPushSP.Cast(Caster, Target)
	Else
		_00E_FS_PsionicPushStaggerSP.Cast(Caster, Target)
	EndIf

EndEvent

;=====================================================================================
;              							PROPERTIES                  					 
;=====================================================================================

MagicEffect Property _00E_FS_PsychosisWeaknessVisualME Auto
Spell Property _00E_FS_PsionicPushStaggerSP Auto
Spell Property _00E_FS_PsionicPushPushSP Auto