Scriptname _00E_Playerhousing_LightFurniture extends _00E_Playerhousing_Furniture  

Light Property LIGHT_toCreate auto
{not used due to graphic bugs}
; ObjectReference createdLight

function finishPlacement()
{this function is called when the furniture object is at the right position and being placed; use e.g. for light}
	parent.finishPlacement()
	;real light cannot be placed since it causes graphic bugs
	
	;createdLight = placeAtMe(LIGHT_toCreate)
	;createdLight.setScale(0.99)
Endfunction

;/
Event OnContainerChanged(ObjectReference akNewContainer, ObjectReference akOldContainer)
	if akOldContainer== None
		createdLight.disable()
		createdLight.delete()
	Endif
Endevent
/;