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scriptName BladeTrap extends MovingTrap
;
;
;This is the script for the blade trap
;Activating the trap causes it to toggle on and off
;If activated while in the process of stopping, it should be able to handle that.
;================================================================
import debug
import utility
;If Loop is true, it swings until activated again.
;If Loop is false, it swings once when activated.
bool restartLooping = false
bool finishedPlaying = false
float property initialDelay = 0.25 auto
;-----------------------------------
Function fireTrap()
;PlayAnimationAndWait( "reset", "off" )
;Basic wind up and fire once checking
;TRACE("fireTrap called")
ResolveLeveledDamage()
hitBase.goToState("CanHit")
isFiring = True
WindupSound.play( self as ObjectReference) ;play windup sound
wait( initialDelay ) ;wait for windup
;TRACE("Initial Delay complete")
if (fireOnlyOnce == True) ;If this can be fired only once then disarm
trapDisarmed = True
endif
;TRACE("Looping =")
;TRACE(Loop)
;Trap Guts
while(finishedPlaying == False && isLoaded == TRUE)
;TRACE("playing anim Single")
PlayAnimationAndWait("Single", "reset")
finishedPlaying = True
if (loop == TRUE) ;Reset Limiter
resetLimiter()
endif
wait(0.0)
endWhile
if isLoaded
isFiring = false
hitBase.goToState("CannotHit")
;PlayAnimationAndWait( "reset", "off" )
goToState("Reset")
endif
endFunction
Function ResetLimiter()
finishedPlaying = False
EndFunction