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Scriptname Ingredient extends Form
; Is this ingredient classified as hostile?
bool Function IsHostile() native
; Flags the effect with the given 0 based index as known by the player
Function LearnEffect(int aiIndex) native
; Flags the next unknown effect as known by the player, returning index of effect learned
int Function LearnNextEffect() native
; Flags the all effects as known by the player
Function LearnAllEffects() native
; SKSE 64 additions built 2020-07-29 17:24:48.495000 UTC
; return the number of the effects
int Function GetNumEffects() native
; return the magnitude of the specified effect
float Function GetNthEffectMagnitude(int index) native
; return the area of the specified effect
int Function GetNthEffectArea(int index) native
; return the duration of the specified effect
int Function GetNthEffectDuration(int index) native
; return the magic effect of the specified effect
MagicEffect Function GetNthEffectMagicEffect(int index) native
; return the index of the costliest effect
int Function GetCostliestEffectIndex() native
; sets the magnitude of the specified effect
Function SetNthEffectMagnitude(int index, float value) native
; sets the area of the specified effect
Function SetNthEffectArea(int index, int value) native
; sets the duration of the specified effect
Function SetNthEffectDuration(int index, int value) native
; determines whether the player knows this effect
bool Function GetIsNthEffectKnown(int index) native
; Returns all the magnitudes of this object in order
float[] Function GetEffectMagnitudes() native
; Returns all the areas of this object in order
int[] Function GetEffectAreas() native
; Returns all the durations of this object in order
int[] Function GetEffectDurations() native
; Returns all the magic effects of this object in order
MagicEffect[] Function GetMagicEffects() native