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#include "skse64/NiMaterial.h"
#include "skse64/GameAPI.h"
#include "skse64/GameObjects.h"
// 96D2EFF152717F366F7EAAA62CAD7EB12855423D+47
RelocAddr<_CreateShaderMaterial> CreateShaderMaterial(0x013F4670);
RelocAddr<_CreateFacegenTintMaterial> CreateFacegenTintMaterial(0x013F7170);
void BSLightingShaderMaterial::SetTextureSet(BSTextureSet * newSet)
{
textureSet = newSet;
}