enderalse/source/fs.dll/skse64/skse64/NiTypes.cpp

231 lines
5.1 KiB
C++

#include "skse64/NiTypes.h"
NiPoint3::NiPoint3()
{
x = 0.0f;
y = 0.0f;
z = 0.0f;
}
NiPoint3 NiPoint3::operator- () const
{
return NiPoint3(-x, -y, -z);
}
NiPoint3 NiPoint3::operator+ (const NiPoint3& pt) const
{
return NiPoint3(x + pt.x, y + pt.y, z + pt.z);
}
NiPoint3 NiPoint3::operator- (const NiPoint3& pt) const
{
return NiPoint3(x - pt.x, y - pt.y, z - pt.z);
}
NiPoint3& NiPoint3::operator+= (const NiPoint3& pt)
{
x += pt.x;
y += pt.y;
z += pt.z;
return *this;
}
NiPoint3& NiPoint3::operator-= (const NiPoint3& pt)
{
x -= pt.x;
y -= pt.y;
z -= pt.z;
return *this;
}
// Scalar operations
NiPoint3 NiPoint3::operator* (float scalar) const
{
return NiPoint3(scalar * x, scalar * y, scalar * z);
}
NiPoint3 NiPoint3::operator/ (float scalar) const
{
float invScalar = 1.0f / scalar;
return NiPoint3(invScalar * x, invScalar * y, invScalar * z);
}
NiPoint3& NiPoint3::operator*= (float scalar)
{
x *= scalar;
y *= scalar;
z *= scalar;
return *this;
}
NiPoint3& NiPoint3::operator/= (float scalar)
{
float invScalar = 1.0f / scalar;
x *= invScalar;
y *= invScalar;
z *= invScalar;
return *this;
}
void NiMatrix33::Identity()
{
data[0][0] = 1.0f;
data[0][1] = 0.0f;
data[0][2] = 0.0f;
data[1][0] = 0.0f;
data[1][1] = 1.0f;
data[1][2] = 0.0f;
data[2][0] = 0.0f;
data[2][1] = 0.0f;
data[2][2] = 1.0f;
}
NiMatrix33 NiMatrix33::operator* (const NiMatrix33& rhs) const
{
NiMatrix33 tmp;
tmp.data[0][0] =
data[0][0]*rhs.data[0][0]+
data[0][1]*rhs.data[1][0]+
data[0][2]*rhs.data[2][0];
tmp.data[1][0] =
data[1][0]*rhs.data[0][0]+
data[1][1]*rhs.data[1][0]+
data[1][2]*rhs.data[2][0];
tmp.data[2][0] =
data[2][0]*rhs.data[0][0]+
data[2][1]*rhs.data[1][0]+
data[2][2]*rhs.data[2][0];
tmp.data[0][1] =
data[0][0]*rhs.data[0][1]+
data[0][1]*rhs.data[1][1]+
data[0][2]*rhs.data[2][1];
tmp.data[1][1] =
data[1][0]*rhs.data[0][1]+
data[1][1]*rhs.data[1][1]+
data[1][2]*rhs.data[2][1];
tmp.data[2][1] =
data[2][0]*rhs.data[0][1]+
data[2][1]*rhs.data[1][1]+
data[2][2]*rhs.data[2][1];
tmp.data[0][2] =
data[0][0]*rhs.data[0][2]+
data[0][1]*rhs.data[1][2]+
data[0][2]*rhs.data[2][2];
tmp.data[1][2] =
data[1][0]*rhs.data[0][2]+
data[1][1]*rhs.data[1][2]+
data[1][2]*rhs.data[2][2];
tmp.data[2][2] =
data[2][0]*rhs.data[0][2]+
data[2][1]*rhs.data[1][2]+
data[2][2]*rhs.data[2][2];
return tmp;
}
NiMatrix33 NiMatrix33::operator* (float scalar) const
{
NiMatrix33 result;
result.data[0][0] = data[0][0] * scalar;
result.data[0][1] = data[0][1] * scalar;
result.data[0][2] = data[0][2] * scalar;
result.data[1][0] = data[1][0] * scalar;
result.data[1][1] = data[1][1] * scalar;
result.data[1][2] = data[1][2] * scalar;
result.data[2][0] = data[2][0] * scalar;
result.data[2][1] = data[2][1] * scalar;
result.data[2][2] = data[2][2] * scalar;
return result;
}
NiPoint3 NiMatrix33::operator* (const NiPoint3& pt) const
{
return NiPoint3
(
data[0][0]*pt.x+data[0][1]*pt.y+data[0][2]*pt.z,
data[1][0]*pt.x+data[1][1]*pt.y+data[1][2]*pt.z,
data[2][0]*pt.x+data[2][1]*pt.y+data[2][2]*pt.z
);
}
NiMatrix33 NiMatrix33::Transpose() const
{
NiMatrix33 result;
result.data[0][0] = data[0][0];
result.data[0][1] = data[1][0];
result.data[0][2] = data[2][0];
result.data[1][0] = data[0][1];
result.data[1][1] = data[1][1];
result.data[1][2] = data[2][1];
result.data[2][0] = data[0][2];
result.data[2][1] = data[1][2];
result.data[2][2] = data[2][2];
return result;
}
// Converted from Java to C
// http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToEuler/index.htm
void NiMatrix33::GetEulerAngles(float * heading, float * attitude, float * bank)
{
if (data[1][0] > 0.998) { // singularity at north pole
*heading = atan2(data[0][2], data[2][2]);
*attitude = MATH_PI / 2;
*bank = 0;
}
else if (data[1][0] < -0.998) { // singularity at south pole
*heading = atan2(data[0][2], data[2][2]);
*attitude = -MATH_PI / 2;
*bank = 0;
}
else {
*heading = atan2(-data[2][0], data[0][0]);
*bank = atan2(-data[1][2], data[1][1]);
*attitude = asin(data[1][0]);
}
}
// Converted from Java to C
// http://www.euclideanspace.com/maths/geometry/rotations/conversions/eulerToMatrix/index.htm
void NiMatrix33::SetEulerAngles(float heading, float attitude, float bank)
{
double ch = cos(heading);
double sh = sin(heading);
double ca = cos(attitude);
double sa = sin(attitude);
double cb = cos(bank);
double sb = sin(bank);
data[0][0] = ch * ca;
data[0][1] = sh * sb - ch * sa * cb;
data[0][2] = ch * sa * sb + sh * cb;
data[1][0] = sa;
data[1][1] = ca * cb;
data[1][2] = -ca * sb;
data[2][0] = -sh * ca;
data[2][1] = sh * sa * cb + ch * sb;
data[2][2] = -sh * sa * sb + ch * cb;
}
NiTransform::NiTransform()
{
rot.Identity();
scale = 1.0f;
}
NiTransform NiTransform::operator*(const NiTransform &rhs) const
{
NiTransform tmp;
tmp.scale = scale * rhs.scale;
tmp.rot = rot * rhs.rot;
tmp.pos = pos + (rot * rhs.pos) * scale;
return tmp;
}
NiPoint3 NiTransform::operator*(const NiPoint3 & pt) const
{
return (((rot * pt) * scale) + pos);
}
void NiTransform::Invert(NiTransform& kDest) const
{
kDest.rot = rot.Transpose();
kDest.scale = 1.0f / scale;
kDest.pos = (kDest.rot * -pos) * kDest.scale;
}