44 lines
1.3 KiB
C++
44 lines
1.3 KiB
C++
#pragma once
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class VMClassRegistry;
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class ActorValueInfo;
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struct StaticFunctionTag;
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class BGSListForm;
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class Actor;
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#include "GameTypes.h"
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namespace papyrusActorValueInfo
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{
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void RegisterFuncs(VMClassRegistry* registry);
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ActorValueInfo * GetActorValueInfoByName(StaticFunctionTag * base, BSFixedString avName);
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ActorValueInfo * GetActorValueInfoByID(StaticFunctionTag * base, UInt32 actorValue);
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bool IsSkill(ActorValueInfo * info);
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float GetSkillUseMult(ActorValueInfo * info);
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void SetSkillUseMult(ActorValueInfo * info, float value);
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float GetSkillOffsetMult(ActorValueInfo * info);
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void SetSkillOffsetMult(ActorValueInfo * info, float value);
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float GetSkillImproveMult(ActorValueInfo * info);
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void SetSkillImproveMult(ActorValueInfo * info, float value);
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float GetSkillImproveOffset(ActorValueInfo * info);
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void SetSkillImproveOffset(ActorValueInfo * info, float value);
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float GetSkillExperience(ActorValueInfo * info);
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void SetSkillExperience(ActorValueInfo * info, float points);
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void AddSkillExperience(ActorValueInfo * info, float points);
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float GetExperienceForLevel(ActorValueInfo * info, UInt32 level);
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SInt32 GetSkillLegendaryLevel(ActorValueInfo * info);
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void SetSkillLegendaryLevel(ActorValueInfo * info, UInt32 level);
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void GetPerkTree(ActorValueInfo * info, BGSListForm * formList, Actor * actor, bool unowned, bool allRanks);
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};
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