36 lines
892 B
C++
36 lines
892 B
C++
#include "PapyrusAmmo.h"
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#include "GameObjects.h"
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namespace papyrusAmmo
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{
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bool IsBolt(TESAmmo * thisAmmo)
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{
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return (thisAmmo) ? thisAmmo->isBolt() : false;
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}
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BGSProjectile * GetProjectile(TESAmmo * thisAmmo)
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{
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return (thisAmmo) ? thisAmmo->settings.projectile : NULL;
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}
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float GetDamage(TESAmmo * thisAmmo)
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{
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return (thisAmmo) ? thisAmmo->settings.damage : 0.0f;
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}
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}
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#include "PapyrusVM.h"
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#include "PapyrusNativeFunctions.h"
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void papyrusAmmo::RegisterFuncs(VMClassRegistry* registry)
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{
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registry->RegisterFunction(
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new NativeFunction0<TESAmmo, bool>("IsBolt", "Ammo", papyrusAmmo::IsBolt, registry));
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registry->RegisterFunction(
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new NativeFunction0<TESAmmo, BGSProjectile*>("GetProjectile", "Ammo", papyrusAmmo::GetProjectile, registry));
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registry->RegisterFunction(
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new NativeFunction0<TESAmmo, float>("GetDamage", "Ammo", papyrusAmmo::GetDamage, registry));
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}
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