enderalse/source/fs.dll/skse64/skse64/PapyrusAmmo.cpp

36 lines
892 B
C++

#include "PapyrusAmmo.h"
#include "GameObjects.h"
namespace papyrusAmmo
{
bool IsBolt(TESAmmo * thisAmmo)
{
return (thisAmmo) ? thisAmmo->isBolt() : false;
}
BGSProjectile * GetProjectile(TESAmmo * thisAmmo)
{
return (thisAmmo) ? thisAmmo->settings.projectile : NULL;
}
float GetDamage(TESAmmo * thisAmmo)
{
return (thisAmmo) ? thisAmmo->settings.damage : 0.0f;
}
}
#include "PapyrusVM.h"
#include "PapyrusNativeFunctions.h"
void papyrusAmmo::RegisterFuncs(VMClassRegistry* registry)
{
registry->RegisterFunction(
new NativeFunction0<TESAmmo, bool>("IsBolt", "Ammo", papyrusAmmo::IsBolt, registry));
registry->RegisterFunction(
new NativeFunction0<TESAmmo, BGSProjectile*>("GetProjectile", "Ammo", papyrusAmmo::GetProjectile, registry));
registry->RegisterFunction(
new NativeFunction0<TESAmmo, float>("GetDamage", "Ammo", papyrusAmmo::GetDamage, registry));
}