enderalse/source/fs.dll/skse64/skse64/PapyrusCamera.cpp

91 lines
2.6 KiB
C++

#include "PapyrusCamera.h"
#include "GameReferences.h"
#include "GameCamera.h"
namespace papyrusCamera
{
SInt32 GetCameraState(StaticFunctionTag * base)
{
PlayerCamera * playerCamera = PlayerCamera::GetSingleton();
if(playerCamera) {
for(int i = 0; i < PlayerCamera::kNumCameraStates; i++) {
if(playerCamera->cameraState == playerCamera->cameraStates[i])
return i;
}
}
return -1;
}
void UpdateThirdPerson(StaticFunctionTag * base)
{
PlayerCharacter* pPC = (*g_thePlayer);
PlayerCamera * camera = PlayerCamera::GetSingleton();
if(pPC && camera) {
CALL_MEMBER_FN(camera, UpdateThirdPerson)(pPC->actorState.IsWeaponDrawn());
}
}
float GetWorldFieldOfView(StaticFunctionTag * base)
{
PlayerCamera * playerCamera = PlayerCamera::GetSingleton();
if(playerCamera) {
return playerCamera->worldFOV;
}
return 0;
}
void SetWorldFieldOfView(StaticFunctionTag * base, float fov)
{
PlayerCamera * playerCamera = PlayerCamera::GetSingleton();
if(playerCamera) {
playerCamera->worldFOV = fov;
}
}
float GetFirstPersonFieldOfView(StaticFunctionTag * base)
{
PlayerCamera * playerCamera = PlayerCamera::GetSingleton();
if(playerCamera) {
return playerCamera->firstPersonFOV;
}
return 0;
}
void SetFirstPersonFieldOfView(StaticFunctionTag * base, float fov)
{
PlayerCamera * playerCamera = PlayerCamera::GetSingleton();
if(playerCamera) {
playerCamera->firstPersonFOV = fov;
}
}
}
#include "PapyrusVM.h"
#include "PapyrusNativeFunctions.h"
void papyrusCamera::RegisterFuncs(VMClassRegistry* registry)
{
registry->RegisterFunction(
new NativeFunction0 <StaticFunctionTag, SInt32>("GetCameraState", "Camera", papyrusCamera::GetCameraState, registry));
registry->RegisterFunction(
new NativeFunction0 <StaticFunctionTag, void>("UpdateThirdPerson", "Camera", papyrusCamera::UpdateThirdPerson, registry));
registry->RegisterFunction(
new NativeFunction0 <StaticFunctionTag, float>("GetWorldFieldOfView", "Camera", papyrusCamera::GetWorldFieldOfView, registry));
registry->RegisterFunction(
new NativeFunction1 <StaticFunctionTag, void, float>("SetWorldFieldOfView", "Camera", papyrusCamera::SetWorldFieldOfView, registry));
registry->RegisterFunction(
new NativeFunction0 <StaticFunctionTag, float>("GetFirstPersonFieldOfView", "Camera", papyrusCamera::GetFirstPersonFieldOfView, registry));
registry->RegisterFunction(
new NativeFunction1 <StaticFunctionTag, void, float>("SetFirstPersonFieldOfView", "Camera", papyrusCamera::SetFirstPersonFieldOfView, registry));
registry->SetFunctionFlags("Camera", "GetCameraState", VMClassRegistry::kFunctionFlag_NoWait);
}