enderalse/source/fs.dll/skse64/skse64/PapyrusDefaultObjectManager.h

16 lines
390 B
C++

#pragma once
class VMClassRegistry;
class TESForm;
class BGSDefaultObjectManager;
#include "skse64/GameTypes.h"
namespace papyrusDefaultObjectManager
{
void RegisterFuncs(VMClassRegistry* registry);
void SetForm(BGSDefaultObjectManager * objectManager, BSFixedString keySearch, TESForm * form);
TESForm * GetForm(BGSDefaultObjectManager * objectManager, BSFixedString keySearch);
};