enderalse/source/fs.dll/skse64/skse64/PapyrusInput.h

38 lines
1.2 KiB
C++

#pragma once
#include "GameTypes.h"
struct StaticFunctionTag;
class VMClassRegistry;
namespace papyrusInput
{
void RegisterFuncs(VMClassRegistry* registry);
bool IsKeyPressed(StaticFunctionTag* thisInput, UInt32 dxKeycode);
void TapKey(StaticFunctionTag* thisInput, UInt32 dxKeycode);
void HoldKey(StaticFunctionTag* thisInput, UInt32 dxKeycode);
void ReleaseKey(StaticFunctionTag* thisInput, UInt32 dxKeycode);
bool IsKeyHeld(StaticFunctionTag* thisInput, UInt32 dxKeycode);
void DisableKey(StaticFunctionTag* thisInput, UInt32 dxKeyode);
void EnableKey(StaticFunctionTag* thisInput, UInt32 dxKeycode);
bool IsKeyDisabled(StaticFunctionTag* thisInput, UInt32 dxKeycode);
UInt32 GetNumKeysPressed(StaticFunctionTag* thisInput);
SInt32 GetNthKeyPressed(StaticFunctionTag* thisInput, UInt32 which);
//UInt32 GetNumMouseButtonsPressed(Input* thisInput);
//UInt32 GetMouseButtonPressed(Input* thisInput, UInt32 which);
//void DisableMouse(Input* thisInput);
//void EnableMouse(Input* thisInput);
//bool IsMouseDisabled(Input* thisInput);
SInt32 GetMappedKey(StaticFunctionTag* thisInput, BSFixedString name, UInt32 deviceType);
BSFixedString GetMappedControl(StaticFunctionTag* thisInput, SInt32 keyCode);
}