38 lines
1.2 KiB
C++
38 lines
1.2 KiB
C++
#pragma once
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#include "GameTypes.h"
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struct StaticFunctionTag;
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class VMClassRegistry;
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namespace papyrusInput
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{
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void RegisterFuncs(VMClassRegistry* registry);
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bool IsKeyPressed(StaticFunctionTag* thisInput, UInt32 dxKeycode);
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void TapKey(StaticFunctionTag* thisInput, UInt32 dxKeycode);
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void HoldKey(StaticFunctionTag* thisInput, UInt32 dxKeycode);
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void ReleaseKey(StaticFunctionTag* thisInput, UInt32 dxKeycode);
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bool IsKeyHeld(StaticFunctionTag* thisInput, UInt32 dxKeycode);
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void DisableKey(StaticFunctionTag* thisInput, UInt32 dxKeyode);
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void EnableKey(StaticFunctionTag* thisInput, UInt32 dxKeycode);
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bool IsKeyDisabled(StaticFunctionTag* thisInput, UInt32 dxKeycode);
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UInt32 GetNumKeysPressed(StaticFunctionTag* thisInput);
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SInt32 GetNthKeyPressed(StaticFunctionTag* thisInput, UInt32 which);
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//UInt32 GetNumMouseButtonsPressed(Input* thisInput);
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//UInt32 GetMouseButtonPressed(Input* thisInput, UInt32 which);
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//void DisableMouse(Input* thisInput);
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//void EnableMouse(Input* thisInput);
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//bool IsMouseDisabled(Input* thisInput);
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SInt32 GetMappedKey(StaticFunctionTag* thisInput, BSFixedString name, UInt32 deviceType);
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BSFixedString GetMappedControl(StaticFunctionTag* thisInput, SInt32 keyCode);
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}
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