enderalse/source/fs.dll/skse64/skse64/PapyrusLeveledActor.h

19 lines
554 B
C++

#pragma once
class VMClassRegistry;
class TESLevCharacter;
class TESGlobal;
class TESForm;
namespace papyrusLeveledActor
{
void RegisterFuncs(VMClassRegistry* registry);
UInt32 GetChanceNone(TESLevCharacter * leveledItem);
void SetChanceNone(TESLevCharacter * leveledItem, UInt32 chanceNone);
UInt32 GetNumForms(TESLevCharacter * leveledItem);
TESForm * GetNthForm(TESLevCharacter * leveledItem, UInt32 n);
UInt32 GetNthLevel(TESLevCharacter * leveledItem, UInt32 n);
void SetNthLevel(TESLevCharacter * leveledItem, UInt32 n, UInt32 level);
};