enderalse/source/fs.dll/skse64/skse64/PapyrusRace.h

29 lines
844 B
C++

#pragma once
class TESRace;
class SpellItem;
class BGSVoiceType;
class VMClassRegistry;
struct StaticFunctionTag;
class TESObjectARMO;
namespace papyrusRace
{
void RegisterFuncs(VMClassRegistry* registry);
UInt32 GetSpellCount(TESRace* thisRace);
SpellItem* GetNthSpell(TESRace* thisRace, UInt32 n);
bool IsRaceFlagSet(TESRace* thisRace, UInt32 flag);
void SetRaceFlag(TESRace* thisRace, UInt32 flag);
void ClearRaceFlag(TESRace* thisRace, UInt32 flag);
UInt32 GetNumPlayableRaces(StaticFunctionTag * base);
TESRace * GetNthPlayableRace(StaticFunctionTag * base, UInt32 n);
BGSVoiceType* GetDefaultVoiceType(TESRace* thisRace, bool female);
void SetDefaultVoiceType(TESRace* thisRace, bool female, BGSVoiceType* voiceType);
TESObjectARMO * GetSkin(TESRace* thisRace);
void SetSkin(TESRace* thisRace, TESObjectARMO * skin);
}