enderalse/source/fs.dll/skse64/skse64/PapyrusReferenceAlias.h

15 lines
274 B
C++

#pragma once
#include "GameTypes.h"
class BGSRefAlias;
class TESObjectREFR;
class VMClassRegistry;
namespace papyrusReferenceAlias
{
void RegisterFuncs(VMClassRegistry* registry);
bool ForceRefToWornItem(BGSRefAlias * alias, TESObjectREFR * reference, UInt32 mask);
}