enderalse/source/fs.dll/skse64/skse64/PapyrusSKSE.h

17 lines
366 B
C++

#pragma once
class VMClassRegistry;
struct StaticFunctionTag;
#include "skse64/GameTypes.h"
namespace papyrusSKSE
{
void RegisterFuncs(VMClassRegistry* registry);
UInt32 GetVersion(StaticFunctionTag* base);
UInt32 GetVersionMinor(StaticFunctionTag* base);
UInt32 GetVersionBeta(StaticFunctionTag* base);
UInt32 GetVersionRelease(StaticFunctionTag* base);
}