enderalse/source/fs.dll/skse64/skse64/PapyrusScroll.h

30 lines
1005 B
C++

#pragma once
class ScrollItem;
class BGSPerk;
class EffectSetting;
class VMClassRegistry;
class BGSEquipSlot;
namespace papyrusScroll
{
void RegisterFuncs(VMClassRegistry* registry);
float GetCastTime(ScrollItem* thisSpell);
BGSPerk* GetPerk(ScrollItem* thisSpell);
UInt32 GetNumEffects(ScrollItem* thisMagic);
float GetNthEffectMagnitude(ScrollItem* thisMagic, UInt32 index);
UInt32 GetNthEffectArea(ScrollItem* thisMagic, UInt32 index);
UInt32 GetNthEffectDuration(ScrollItem* thisMagic, UInt32 index);
EffectSetting* GetNthEffectMagicEffect(ScrollItem* thisMagic, UInt32 index);
UInt32 GetCostliestEffectIndex(ScrollItem* thisMagic);
void SetNthEffectMagnitude(ScrollItem* thisMagic, UInt32 index, float value);
void SetNthEffectArea(ScrollItem* thisMagic, UInt32 index, UInt32 value);
void SetNthEffectDuration(ScrollItem* thisMagic, UInt32 index, UInt32 value);
BGSEquipSlot * GetEquipType(ScrollItem* thisMagic);
void SetEquipType(ScrollItem* thisMagic, BGSEquipSlot * slot);
};