enderalse/source/fs.dll/skse64/skse64/PapyrusUICallback.h

22 lines
823 B
C++

#pragma once
#include "GameTypes.h"
struct StaticFunctionTag;
class VMClassRegistry;
template <typename T> class VMArray;
namespace papyrusUICallback
{
SInt32 Create(VMClassRegistry* registry, UInt32 stackId, StaticFunctionTag* thisInput, BSFixedString menuName, BSFixedString targetStr);
bool Send(VMClassRegistry* registry, UInt32 stackId, StaticFunctionTag* thisInput, SInt32 handle);
void Release(VMClassRegistry* registry, UInt32 stackId, StaticFunctionTag* thisInput, SInt32 handle);
template <typename T>
void Push(VMClassRegistry* registry, UInt32 stackId, StaticFunctionTag* thisInput, SInt32 handle, T arg);
template <typename T>
void PushArray(VMClassRegistry* registry, UInt32 stackId, StaticFunctionTag* thisInput, SInt32 handle, VMArray<T> args);
void RegisterFuncs(VMClassRegistry* registry);
}