enderalse/source/fs.dll/skse64/skse64/ScaleformExtendedData.h

35 lines
1.6 KiB
C++

#pragma once
class TESForm;
class ActiveEffect;
class GFxMovieView;
class GFxValue;
class BGSKeywordForm;
class InventoryEntryData;
struct AlchemyEffectCategory;
#include "GameReferences.h"
void RegisterNumber(GFxValue * dst, const char * name, double value);
void RegisterBool(GFxValue * dst, const char * name, bool value);
void RegisterString(GFxValue * dst, GFxMovieView * view, const char * name, const char * str);
void RegisterKeywords(GFxValue * pFxVal, GFxMovieView * view, BGSKeywordForm * keywordForm);
// Item Card Extensions
namespace scaleformExtend
{
void CommonItemData(GFxValue* pFxVal, TESForm * pForm);
void StandardItemData(GFxValue* pFxVal, TESForm * pForm, InventoryEntryData * pEntry = NULL);
void MagicItemData(GFxValue * pFxVal, GFxMovieView * movieView, TESForm * pForm, bool bExtra, bool bRecursive);
void ActorData(GFxValue * pFxVal, GFxMovieView * movieView, TESForm * pForm, bool bExtra, bool bRecursive);
void FormListData(GFxValue * pFxVal, GFxMovieView * movieView, TESForm * pForm, bool bExtra, bool bRecursive);
void MiscData(GFxValue * pFxVal, GFxMovieView * movieView, TESForm * pForm, bool bExtra, bool bRecursive);
void FormData(GFxValue * pFxVal, GFxMovieView * movieView, TESForm * pForm, bool bExtra, bool bRecursive);
void InventoryData(GFxValue * pFxVal, GFxMovieView * movieView, InventoryEntryData * objDesc);
void ItemInfoData(GFxValue* pFxVal, InventoryEntryData * pEntry);
void CraftDisenchantData(GFxValue * pFxVal, GFxMovieView * movieView, InventoryEntryData * pEntry);
void AlchemyCategoryArgs(AlchemyEffectCategory* effectArray, GFxValue * args, UInt32 numArgs);
};