35 lines
1.6 KiB
C++
35 lines
1.6 KiB
C++
#pragma once
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class TESForm;
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class ActiveEffect;
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class GFxMovieView;
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class GFxValue;
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class BGSKeywordForm;
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class InventoryEntryData;
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struct AlchemyEffectCategory;
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#include "GameReferences.h"
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void RegisterNumber(GFxValue * dst, const char * name, double value);
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void RegisterBool(GFxValue * dst, const char * name, bool value);
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void RegisterString(GFxValue * dst, GFxMovieView * view, const char * name, const char * str);
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void RegisterKeywords(GFxValue * pFxVal, GFxMovieView * view, BGSKeywordForm * keywordForm);
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// Item Card Extensions
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namespace scaleformExtend
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{
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void CommonItemData(GFxValue* pFxVal, TESForm * pForm);
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void StandardItemData(GFxValue* pFxVal, TESForm * pForm, InventoryEntryData * pEntry = NULL);
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void MagicItemData(GFxValue * pFxVal, GFxMovieView * movieView, TESForm * pForm, bool bExtra, bool bRecursive);
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void ActorData(GFxValue * pFxVal, GFxMovieView * movieView, TESForm * pForm, bool bExtra, bool bRecursive);
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void FormListData(GFxValue * pFxVal, GFxMovieView * movieView, TESForm * pForm, bool bExtra, bool bRecursive);
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void MiscData(GFxValue * pFxVal, GFxMovieView * movieView, TESForm * pForm, bool bExtra, bool bRecursive);
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void FormData(GFxValue * pFxVal, GFxMovieView * movieView, TESForm * pForm, bool bExtra, bool bRecursive);
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void InventoryData(GFxValue * pFxVal, GFxMovieView * movieView, InventoryEntryData * objDesc);
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void ItemInfoData(GFxValue* pFxVal, InventoryEntryData * pEntry);
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void CraftDisenchantData(GFxValue * pFxVal, GFxMovieView * movieView, InventoryEntryData * pEntry);
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void AlchemyCategoryArgs(AlchemyEffectCategory* effectArray, GFxValue * args, UInt32 numArgs);
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};
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