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#include "ScaleformState.h"
#include "skse64/GameAPI.h"
RelocAddr<BSScaleformTranslator::_GetCachedString> BSScaleformTranslator::GetCachedString(0x00C50510);
void SKSEGFxLogger::LogMessageVarg(UInt32 messageType, const char* fmt, va_list args)
{
gLog.Log(IDebugLog::kLevel_Message, fmt, args);
}