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#include "skse64_common/skse_version.h"
#include "skse64_common/Utilities.h"
#include "skse64_common/Relocation.h"
#include "skse64_common/BranchTrampoline.h"
#include "skse64_common/SafeWrite.h"
#include "skse64/PluginManager.h"
#include <shlobj.h>
#include "common/IFileStream.h"
#include "Hooks_ObScript.h"
#include "Hooks_Papyrus.h"
#include "Hooks_SaveLoad.h"
#include "Hooks_Gameplay.h"
#include "Hooks_Data.h"
#include "Hooks_Debug.h"
#include "Hooks_Event.h"
#include "Hooks_Camera.h"
#include "Hooks_NetImmerse.h"
#include "Hooks_Handlers.h"
#include "Hooks_Threads.h"
#include "Hooks_UI.h"
#include "Hooks_Scaleform.h"
#include "Hooks_DirectInput8Create.h"
#include "Hooks_Diagnostics.h"
#include "InternalSerialization.h"
IDebugLog gLog;
HINSTANCE g_moduleHandle = nullptr;
void WaitForDebugger(void)
{
while(!IsDebuggerPresent())
{
Sleep(10);
}
Sleep(1000 * 2);
}
static bool isInit = false;
void SKSE64_Initialize(void)
{
if(isInit) return;
isInit = true;
gLog.OpenRelative(CSIDL_MYDOCUMENTS, "\\My Games\\Skyrim Special Edition\\SKSE\\skse64.log");
#ifndef _DEBUG
__try {
#endif
FILETIME now;
GetSystemTimeAsFileTime(&now);
_MESSAGE("SKSE64 runtime: initialize (version = %d.%d.%d %08X %08X%08X, os = %s)",
SKSE_VERSION_INTEGER, SKSE_VERSION_INTEGER_MINOR, SKSE_VERSION_INTEGER_BETA, RUNTIME_VERSION,
now.dwHighDateTime, now.dwLowDateTime, GetOSInfoStr().c_str());
_MESSAGE("imagebase = %016I64X", GetModuleHandle(NULL));
_MESSAGE("reloc mgr imagebase = %016I64X", RelocationManager::s_baseAddr);
#ifdef _DEBUG
SetPriorityClass(GetCurrentProcess(), IDLE_PRIORITY_CLASS);
WaitForDebugger();
#endif
if(!g_branchTrampoline.Create(1024 * 64))
{
_ERROR("couldn't create branch trampoline. this is fatal. skipping remainder of init process.");
return;
}
if(!g_localTrampoline.Create(1024 * 64, g_moduleHandle))
{
_ERROR("couldn't create codegen buffer. this is fatal. skipping remainder of init process.");
return;
}
// Add Hooks_XXX_Init calls here
Hooks_Debug_Init();
Hooks_ObScript_Init();
Hooks_Papyrus_Init();
Hooks_NetImmerse_Init();
Hooks_Threads_Init();
Hooks_Handlers_Init();
g_pluginManager.Init();
// Add Hooks_XXX_Commit calls here in the same order
Hooks_Debug_Commit();
Hooks_ObScript_Commit();
Hooks_Papyrus_Commit();
Hooks_UI_Commit();
Hooks_Camera_Commit();
Hooks_NetImmerse_Commit();
Hooks_Threads_Commit();
Hooks_Handlers_Commit();
Hooks_Scaleform_Commit();
Hooks_Gameplay_Commit();
Hooks_Event_Commit();
Hooks_SaveLoad_Commit();
Hooks_Data_Commit();
Init_CoreSerialization_Callbacks();
Hooks_DirectInput_Commit();
FlushInstructionCache(GetCurrentProcess(), NULL, 0);
#ifndef _DEBUG
}
__except(EXCEPTION_EXECUTE_HANDLER)
{
_ERROR("exception thrown during startup");
}
#endif
_MESSAGE("init complete");
}
extern "C" {
void StartSKSE(void)
{
SKSE64_Initialize();
}
BOOL WINAPI DllMain(HANDLE hDllHandle, DWORD dwReason, LPVOID lpreserved)
{
switch(dwReason)
{
case DLL_PROCESS_ATTACH:
g_moduleHandle = (HINSTANCE)hDllHandle;
break;
case DLL_PROCESS_DETACH:
break;
};
return TRUE;
}
};