479 lines
16 KiB
Plaintext
479 lines
16 KiB
Plaintext
Scriptname _00E_Theriantrophist_AlchemyControl extends ReferenceAlias
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;=====================================================================================
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; PROPERTIES
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;=====================================================================================
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Keyword Property _00E_Theriantrophist_DarkBloodEffect Auto
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Keyword Property _00E_Theriantrophist_Effect Auto
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Keyword Property _00E_Theriantrophist_ChymikumLife Auto
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{the perk that allows the player to drink theriantrophist potions}
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Actor Property PlayerREF Auto
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Perk Property _00E_Class_Theriantrophist_P01_WerewolfBlood Auto
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Message Property _00E_Theriantrophist_ReallyWantToBrewPotion Auto
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Message Property _00E_FS_Theriantrophist_PotionFortified Auto
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MagicEffect Property _00E_Theriantrophist_NoEffect Auto
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Perk Property _00E_Class_Theriantrophist_P03_GreyAlchemist_01 Auto
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Perk Property _00E_Class_Theriantrophist_P03_GreyAlchemist_02 Auto
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Perk Property _00E_Class_Theriantrophist_P03_GreyAlchemist_03 Auto
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MagicEffect Property _00E_Theriantrophist_AlchChymikum_FireClaws Auto
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MagicEffect Property _00E_Theriantrophist_AlchChymikum_Armor Auto
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MagicEffect Property _00E_Theriantrophist_AlchChymikum_Damage Auto
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MagicEffect Property _00E_Theriantrophist_AlchChymikum_FrostClaws Auto
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MagicEffect Property _00E_Theriantrophist_AlchChymikum_Health Auto
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MagicEffect Property _00E_Theriantrophist_AlchChymikum_ShockClaws Auto
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MagicEffect Property _00E_Theriantrophist_AlchChymikum_Speed Auto
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MagicEffect Property _00E_Theriantrophist_AlchChymikum_Stamina Auto
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MagicEffect Property _00E_AlchReduceArcaneFever Auto
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MagicEffect Property _00E_AlchRestoreMagicka Auto
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MagicEffect Property _00E_AlchRestoreStamina Auto
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MagicEffect Property AlchFortifyHealth Auto
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MagicEffect Property AlchFortifyHealRate Auto
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MagicEffect Property AlchFortifyMagicka Auto
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MagicEffect Property AlchFortifyMagickaRate Auto
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MagicEffect Property AlchFortifyStamina Auto
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MagicEffect Property AlchFortifyStaminaRate Auto
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MagicEffect Property AlchInvisibillity Auto
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MagicEffect Property AlchWaterbreathing Auto
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MagicEffect Property AlchResistFire Auto
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MagicEffect Property AlchResistFrost Auto
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MagicEffect Property AlchResistMagic Auto
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MagicEffect Property AlchResistShock Auto
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MagicEffect Property AlchFortifyAlchemy Auto
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MagicEffect Property AlchFortifyAlteration Auto
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MagicEffect Property AlchFortifyBarter Auto
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MagicEffect Property AlchFortifyBlock Auto
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MagicEffect Property AlchFortifyCarryWeight Auto
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MagicEffect Property AlchFortifyConjuration Auto
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MagicEffect Property AlchFortifyDestruction Auto
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MagicEffect Property AlchFortifyEnchanting Auto
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MagicEffect Property AlchFortifyHeavyArmor Auto
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MagicEffect Property AlchFortifyIllusion Auto
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MagicEffect Property AlchFortifyLightArmor Auto
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MagicEffect Property AlchFortifyLockpicking Auto
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MagicEffect Property AlchFortifyMarksman Auto
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MagicEffect Property AlchFortifyOneHanded Auto
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MagicEffect Property AlchFortifyPersuasion Auto
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MagicEffect Property AlchFortifyPickpocket Auto
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MagicEffect Property AlchFortifySmithing Auto
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MagicEffect Property AlchFortifySneak Auto
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MagicEffect Property AlchFortifyTwoHanded Auto
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MagicEffect Property AlchRestoreMagicka Auto
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MagicEffect Property AlchRestoreStamina Auto
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FormList Property _00E_EmptyFormlist Auto
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ObjectReference Property _00E_SecureChest_HostChestREF Auto
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Int Property GreyAlchemist2PotionDurationLimitInSeconds = 180 Autoreadonly Hidden
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{The potion duration of all werewolf potions is limited to this amount if the player has the first and second perk grey alchemist}
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Int Property GreyAlchemist1PotionDurationLimitInSeconds = 120 Autoreadonly Hidden
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{The potion duration of all werewolf potions is limited to this amount if the player has the first perk grey alchemist}
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Int Property NoAlchemistPotionDurationLimitInSeconds = 90 Autoreadonly Hidden
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{The potion duration of all werewolf potions is limited to this amount if the player has not the perk grey alchemist}
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_00E_FS_NQ11_Functions Property FS_NQ11 Auto
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bool bDoneDarkBlood = false
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bool bDoneChymikum = false
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Int curScriptVersion = 0
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Int Property LATEST_SCRIPT_VERSION = 6 AutoReadOnly
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Potion[] aCreatedPotions
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string[] aPotionNames
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string[] aPotionModels
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;=====================================================================================
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; FUNCTIONS
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;=====================================================================================
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int function _GetScriptVersion() Global
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return 1
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endFunction
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function _addNamedPotion(Potion aPotion, string sName, string sModel)
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if ! aPotion || sName == ""
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return
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endif
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aPotion.SetName(sName)
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if sModel != ""
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aPotion.SetWorldModelPath(sModel)
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endif
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if aCreatedPotions.length == 0
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aCreatedPotions = new Potion[128]
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aPotionNames = new string[128]
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aPotionModels = new string[128]
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endif
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int i = aCreatedPotions.Find(aPotion)
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if i >= 0
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aPotionNames[i] = sName
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aPotionModels[i] = sModel
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else
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i = aCreatedPotions.Find(none)
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if i >= 0
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aCreatedPotions[i] = aPotion
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aPotionNames[i] = sName
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aPotionModels[i] = sModel
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else
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; No more slots left, let's forget what we do not have in our inventory
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int n = 0
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while n < 128
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if PlayerREF.GetItemCount(aCreatedPotions[n]) == 0
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aCreatedPotions[n] = aPotion
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aPotionNames[n] = sName
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aPotionModels[n] = sModel
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return
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endif
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n += 1
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endwhile
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endif
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endif
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endfunction
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function _removeNamedPotion(Potion aPotion)
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if aPotion
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int i = aCreatedPotions.Find(aPotion)
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if i > -1
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aCreatedPotions[i] = None
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aPotionNames[i] = ""
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aPotionModels[i] = ""
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endif
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endif
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endfunction
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Function _UpdatePotion(Potion item, Int count)
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Int i
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MagicEffect[] potionEffects = item.GetMagicEffects()
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Int nPotionEffects = potionEffects.Length
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Bool bIsTheriantrophistPotion = item.HasKeyword(_00E_Theriantrophist_Effect)
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MagicEffect firstTheriantrophistEffect = None
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If bIsTheriantrophistPotion && EnderalFunctions.IsDLLLoaded() ; FRESHLY BREWN THERIANTROPHIST POTION
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PlayerREF.removeItem(item, count, abSilent = true)
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Bool bRemoveTheriantrophistEffects = False
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If !PlayerREF.hasPerk(_00E_Class_Theriantrophist_P01_WerewolfBlood)
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If _00E_Theriantrophist_ReallyWantToBrewPotion.Show() != 1
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bRemoveTheriantrophistEffects = True
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EndIf
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EndIf
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MagicEffect[] newEffects = new MagicEffect[10]
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Float[] newMagnitudes = new Float[10]
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Int[] newAreas = new Int[10]
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Int[] newDurations = new Int[10]
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Int nNewEffects = 0
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If bRemoveTheriantrophistEffects
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i = 0
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While i < nPotionEffects && nNewEffects < newEffects.Length
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If potionEffects[i].HasKeyword(_00E_Theriantrophist_Effect) == False
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newEffects[nNewEffects] = potionEffects[i]
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newMagnitudes[nNewEffects] = item.getNthEffectMagnitude(i)
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newAreas[nNewEffects] = item.getNthEffectArea(i)
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newDurations[nNewEffects] = item.getNthEffectDuration(i)
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nNewEffects += 1
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EndIf
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i += 1
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EndWhile
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If nNewEffects == 0
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newEffects[nNewEffects] = _00E_Theriantrophist_NoEffect
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nNewEffects += 1
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EndIf
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Else
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Int maxDuration = NoAlchemistPotionDurationLimitInSeconds
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Int durationBonus = PlayerREF.GetActorValue("Variable02") as Int
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If PlayerREF.hasPerk(_00E_Class_Theriantrophist_P03_GreyAlchemist_03)
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maxDuration = -1 ; no duration mali are required
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ElseIf PlayerREF.hasPerk(_00E_Class_Theriantrophist_P03_GreyAlchemist_02)
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maxDuration = GreyAlchemist2PotionDurationLimitInSeconds
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ElseIf PlayerREF.hasPerk(_00E_Class_Theriantrophist_P03_GreyAlchemist_01)
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maxDuration = GreyAlchemist1PotionDurationLimitInSeconds
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Endif
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i = 0
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While i < nPotionEffects && nNewEffects < newEffects.Length
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newEffects[nNewEffects] = potionEffects[i]
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newMagnitudes[nNewEffects] = item.getNthEffectMagnitude(i)
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newAreas[nNewEffects] = item.getNthEffectArea(i)
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newDurations[nNewEffects] = item.getNthEffectDuration(i)
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If newEffects[nNewEffects].HasKeyword(_00E_Theriantrophist_Effect)
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If firstTheriantrophistEffect == None
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firstTheriantrophistEffect = newEffects[nNewEffects]
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EndIf
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If maxDuration >= 0 && newDurations[nNewEffects] > maxDuration
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newDurations[nNewEffects] = maxDuration
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EndIf
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If durationBonus > 0
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newDurations[nNewEffects] = newDurations[nNewEffects] + durationBonus
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EndIf
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EndIf
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nNewEffects += 1
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i += 1
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EndWhile
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If durationBonus > 0
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_00E_FS_Theriantrophist_PotionFortified.Show(durationBonus)
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EndIf
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EndIf
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Potion newPotion = EnderalFunctions.CreatePotion(newEffects, newMagnitudes, newAreas, newDurations, nNewEffects)
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if aCreatedPotions.Find(newPotion) == -1
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string newName = _RenamePotion(newPotion, newEffects, nNewEffects, bRemoveTheriantrophistEffects)
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string newModel = _SetPotionModel(newPotion, firstTheriantrophistEffect, newEffects[0])
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_addNamedPotion(newPotion, newName, newModel)
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endif
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GoToState("") ; skip OnItemAdded
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PlayerREF.AddItem(newPotion, count, true)
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GoToState("InCrafting")
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If bRemoveTheriantrophistEffects == False
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_UpdateNQ11(newPotion)
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EndIf
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return
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EndIf
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if aCreatedPotions.Find(item) == -1
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string newNameC = _RenamePotion(item, potionEffects, nPotionEffects, True)
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string newModelC = _SetPotionModel(item, None, potionEffects[0])
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_addNamedPotion(item, newNameC, newModelC)
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endif
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if bIsTheriantrophistPotion
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_UpdateNQ11(item)
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endif
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EndFunction
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String Function _RenamePotion(Potion p, MagicEffect[] potionEffects, Int nPotionEffects, Bool bCommonPotion)
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String name = ""
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If bCommonPotion
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If p.isPoison()
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name = Game.GetGameSettingString("sCreatedPoisonNamePrefix")
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Else
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name = Game.GetGameSettingString("sCreatedPotionNamePrefix")
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Endif
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EndIf
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Int nEffectsAdded = 0
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Int i = 0
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While i < nPotionEffects && nEffectsAdded < 2
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If nEffectsAdded > 0
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name += ", "
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EndIf
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name += potionEffects[i].getName()
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nEffectsAdded += 1
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i += 1
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EndWhile
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return name
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EndFunction
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String Function _SetPotionModel(Potion p, MagicEffect firstTheriantrophistEffect, MagicEffect firstEffect)
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string modelName
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string modelPath = ""
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If firstTheriantrophistEffect
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If firstTheriantrophistEffect == _00E_Theriantrophist_AlchChymikum_FireClaws
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modelName = "ChymikumFire"
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ElseIf firstTheriantrophistEffect == _00E_Theriantrophist_AlchChymikum_Armor
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modelName = "ChymikumArmor"
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ElseIf firstTheriantrophistEffect == _00E_Theriantrophist_AlchChymikum_Damage
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modelName = "ChymikumDamage"
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ElseIf firstTheriantrophistEffect == _00E_Theriantrophist_AlchChymikum_FrostClaws
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modelName = "ChymikumFrost"
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ElseIf firstTheriantrophistEffect == _00E_Theriantrophist_AlchChymikum_Health
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modelName = "ChymikumLife"
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ElseIf firstTheriantrophistEffect == _00E_Theriantrophist_AlchChymikum_ShockClaws
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modelName = "ChymikumShock"
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ElseIf firstTheriantrophistEffect == _00E_Theriantrophist_AlchChymikum_Speed
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modelName = "ChymikumSpeed"
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ElseIf firstTheriantrophistEffect == _00E_Theriantrophist_AlchChymikum_Stamina
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modelName = "ChymikumStamina"
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Else
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modelName = "DarkBloodPotion"
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Endif
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modelPath = "meshes\\enderal\\forgottenstories\\theriantrophist\\" + modelName + ".nif"
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ElseIf firstEffect && p.isPoison() == False
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If firstEffect == _00E_AlchReduceArcaneFever
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modelPath = "Meshes\\Clutter\\Quest\\MS12WhitePhialRepaired.nif"
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ElseIf firstEffect == _00E_AlchRestoreMagicka || firstEffect == AlchRestoreMagicka
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modelPath = "Meshes\\Clutter\\Potions\\PotionMagickaLesser.nif"
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ElseIf firstEffect == _00E_AlchRestoreStamina || firstEffect == AlchRestoreStamina
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modelPath = "Meshes\\Clutter\\Potions\\PotionStaminaLesser.nif"
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ElseIf firstEffect == AlchFortifyHealth
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modelPath = "Meshes\\Clutter\\Potions\\PotionFortifyHealthLesser.nif"
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ElseIf firstEffect == AlchFortifyHealRate
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modelPath = "Meshes\\Clutter\\Potions\\PotionFortifyHealRateLesser.nif"
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ElseIf firstEffect == AlchFortifyMagicka
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modelPath = "Meshes\\Clutter\\Potions\\PotionMagickaExtra.nif"
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ElseIf firstEffect == AlchFortifyMagickaRate
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modelPath = "Meshes\\Clutter\\Potions\\PotionFortifyMagiRateLesser.nif"
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ElseIf firstEffect == AlchFortifyStamina
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modelPath = "Meshes\\Clutter\\Potions\\PotionFortifyStaminaLesser.nif"
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ElseIf firstEffect == AlchFortifyStaminaRate
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modelPath = "Meshes\\Clutter\\Potions\\PotionFortifyStamRateLesser.nif"
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ElseIf firstEffect == AlchInvisibillity || firstEffect == AlchWaterbreathing
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modelPath = "Meshes\\Clutter\\Potions\\PotionInvisibiltyLesser.nif"
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ElseIf firstEffect == AlchResistFire
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modelPath = "Meshes\\Clutter\\Potions\\PotionResistFire50.nif"
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ElseIf firstEffect == AlchResistFrost
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modelPath = "Meshes\\Clutter\\Potions\\PotionResistFrost50.nif"
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ElseIf firstEffect == AlchResistMagic
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modelPath = "Meshes\\Clutter\\Potions\\PotionResistMagicka50.nif"
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ElseIf firstEffect == AlchResistShock
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modelPath = "Meshes\\Clutter\\Potions\\PotionResistShock50.nif"
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ElseIf firstEffect == AlchFortifyAlchemy || firstEffect == AlchFortifyAlteration || firstEffect == AlchFortifyBarter || firstEffect == AlchFortifyBlock
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modelPath = "Meshes\\Clutter\\Potions\\PotionFortifySkill01.nif"
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ElseIf firstEffect == AlchFortifyCarryWeight || firstEffect == AlchFortifyConjuration || firstEffect == AlchFortifyDestruction || firstEffect == AlchFortifyEnchanting
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modelPath = "Meshes\\Clutter\\Potions\\PotionFortifySkill01.nif"
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ElseIf firstEffect == AlchFortifyHeavyArmor || firstEffect == AlchFortifyIllusion || firstEffect == AlchFortifyLightArmor || firstEffect == AlchFortifyLockpicking
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modelPath = "Meshes\\Clutter\\Potions\\PotionFortifySkill01.nif"
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ElseIf firstEffect == AlchFortifyMarksman || firstEffect == AlchFortifyOneHanded || firstEffect == AlchFortifyPersuasion || firstEffect == AlchFortifyPickpocket
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modelPath = "Meshes\\Clutter\\Potions\\PotionFortifySkill01.nif"
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ElseIf firstEffect == AlchFortifySmithing || firstEffect == AlchFortifySneak || firstEffect == AlchFortifyTwoHanded
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modelPath = "Meshes\\Clutter\\Potions\\PotionFortifySkill01.nif"
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EndIf
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EndIf
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return modelPath
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EndFunction
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Function _UpdateNQ11(Potion newPotion)
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If (bDoneChymikum && bDoneDarkBlood) || FS_NQ11.IsRunning() == False
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Return
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EndIf
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Bool bUpdateNQ11 = False
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If newPotion.HasKeyword(_00E_Theriantrophist_ChymikumLife) && FS_NQ11.GetCurrentStageID() >= 10 && !bDoneChymikum
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bDoneChymikum = True
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bUpdateNQ11 = True
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EndIf
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If newPotion.HasKeyword(_00E_Theriantrophist_DarkBloodEffect) && FS_NQ11.GetCurrentStageID() >= 10 && !bDoneDarkBlood
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bDoneDarkBlood = True
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bUpdateNQ11 = True
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EndIf
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If bUpdateNQ11 && FS_NQ11.GetCurrentStageID() < 17
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FS_NQ11.ShowTutorial(2)
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If bDoneChymikum && bDoneDarkBlood
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_SetNewStageNQ11(17)
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ElseIf bDoneDarkBlood
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_SetNewStageNQ11(15)
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ElseIf bDoneChymikum
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_SetNewStageNQ11(16)
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EndIf
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EndIf
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EndFunction
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Function _SetNewStageNQ11(Int newStage)
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If newStage > FS_NQ11.GetCurrentStageID()
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FS_NQ11.SetCurrentStageID(newStage)
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EndIf
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EndFunction
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Function _InitAchemyControl()
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GoToState("")
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; Version update
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If curScriptVersion < LATEST_SCRIPT_VERSION
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Int oldScriptVersion = curScriptVersion
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curScriptVersion = LATEST_SCRIPT_VERSION
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If oldScriptVersion < 6
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;
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EndIf
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EndIf
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if SKSE.GetVersion()
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; Re-register menu listener to stay resilient to co-save deletion or corruption
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RegisterForMenu("Crafting Menu")
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endif
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EndFunction
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;=====================================================================================
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; EVENTS
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;=====================================================================================
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Event OnMenuOpen(String MenuName)
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GoToState("InCrafting")
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EndEvent
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Event OnMenuClose(String MenuName)
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GoToState("")
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EndEvent
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State InCrafting
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Event OnItemAdded(Form baseItem, int count, ObjectReference itemRef, ObjectReference source)
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if ! UI.IsMenuOpen("Crafting Menu")
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GoToState("")
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return
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endif
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Potion item = baseItem as Potion
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If item
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; Ignore not-custom potions (with FormID not starting with 0xFF) or already registered potions
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If (Math.LogicalAnd(item.GetFormID(), 0xFF000000) == 0xFF000000) && aCreatedPotions.Find(item) == -1
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_UpdatePotion(item, count)
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EndIf
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EndIf
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EndEvent
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EndState
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Event OnInit()
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curScriptVersion = LATEST_SCRIPT_VERSION
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_InitAchemyControl()
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EndEvent
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Event OnPlayerLoadGame()
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_InitAchemyControl()
|
|
|
|
if ! SKSE.GetVersion() || aCreatedPotions.length == 0
|
|
return
|
|
endif
|
|
|
|
int i = 0
|
|
while i < 128
|
|
if aCreatedPotions[i]
|
|
if PlayerREF.GetItemCount(aCreatedPotions[i]) == 0 && _00E_SecureChest_HostChestREF.GetItemCount(aCreatedPotions[i]) == 0
|
|
_removeNamedPotion(aCreatedPotions[i])
|
|
else
|
|
aCreatedPotions[i].SetName(aPotionNames[i])
|
|
if aPotionModels[i] != ""
|
|
aCreatedPotions[i].SetWorldModelPath(aPotionModels[i])
|
|
endif
|
|
endif
|
|
endif
|
|
i += 1
|
|
endwhile
|
|
EndEvent
|