47 lines
1.3 KiB
Plaintext
47 lines
1.3 KiB
Plaintext
Scriptname _00E_ComplexAddSilenceDuringScenesSC extends ObjectReference
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;=====================================================================================
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; EVENTS
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;=====================================================================================
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Event OnTriggerEnter(ObjectReference akActionRef)
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If akActionRef == PlayerREF
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int iSceneIndex = scenesArray.Length - 1
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bool bASceneIsPlaying
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while iSceneIndex >= 0 && !bASceneIsPlaying
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If scenesArray[iSceneIndex].IsPlaying()
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bASceneIsPlaying = True
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silenceToAdd.Add()
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Else
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iSceneIndex -= 1
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EndIf
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EndWhile
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silenceToAdd.Remove()
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EndIf
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EndEvent
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Event OnTriggerLeave(ObjectReference akActionRef)
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If akActionRef == PlayerREF
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silenceToAdd.Remove()
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EndIf
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EndEvent
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;=====================================================================================
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; PROPERTIES
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;=====================================================================================
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Scene[] Property scenesArray Auto
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MusicType Property silenceToAdd Auto
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Actor Property PlayerREF Auto |