64 lines
1.9 KiB
Plaintext
64 lines
1.9 KiB
Plaintext
Scriptname _00E_EPOnMagicalSymbolDis extends ObjectReference
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{To be put onto a magical symbol and its light}
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import math
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;=====================================================================================
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; EVENTS
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;=====================================================================================
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Event OnActivate(ObjectReference akActionRef)
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if DoOnce == False
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Self.Disable()
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Self.DisableLinkChain()
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DoOnce = True
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EndIf
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if akActionRef == Game.GetPlayer()
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_00E_MagicalSymbolsGlobalCollected.SetValue(_00E_MagicalSymbolsGlobalCollected.GetValueInt() + 1)
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_00E_Levelsystem_MagicalSymbolCollected.Show(_00E_MagicalSymbolsGlobalCollected.GetValueInt(), 100)
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_00E_MagicalSymbolSound.Play(Game.GetPlayer())
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Self.GetLinkedRef().disable()
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self.disable()
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int EXPBonus = (_00E_MagicalSymbolsGlobalCollected.GetValueInt() * 2)
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Levelsystem.GiveEp(RewardExp+EXPBonus)
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If _00E_MagicalSymbolsGlobalCollected.GetValueInt() == 100 && _00E_AchievementsEnabled.GetValueInt() == 1
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Game.UnlockAchievement("END_FETCHQUEST_01")
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EndIf
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endIf
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endEvent
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event OnLoad()
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_00E_MagicLigthShader.play(self as objectReference)
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endEvent
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event OnUnload()
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_00E_MagicLigthShader.stop(self as objectReference)
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endEvent
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;=====================================================================================
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; PROPERTIES
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;=====================================================================================
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Int Property RewardExp auto
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Bool DoOnce = false
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_00E_QuestFunctions Property Levelsystem Auto
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GlobalVariable Property _00E_MagicalSymbolsGlobalCollected Auto
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GlobalVariable Property _00E_AchievementsEnabled Auto
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Sound Property _00E_MagicalSymbolSound Auto
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Message Property _00E_Levelsystem_MagicalSymbolCollected Auto
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EffectShader Property _00E_MagicLigthShader Auto |