145 lines
3.5 KiB
Plaintext
145 lines
3.5 KiB
Plaintext
;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
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;NEXT FRAGMENT INDEX 24
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Scriptname QF__00E_MQ03_PathOfHope_0002B251 Extends Quest Hidden
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;BEGIN ALIAS PROPERTY Player
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Player Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Konstantin
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Konstantin Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Jespar
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Jespar Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Zauberbuch
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Zauberbuch Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY TorwacheAlias
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_TorwacheAlias Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY SC4_Chair
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_SC4_Chair Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Magierin
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Magierin Auto
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;END ALIAS PROPERTY
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;BEGIN FRAGMENT Fragment_14
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Function Fragment_14()
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;BEGIN AUTOCAST TYPE _00E_MQ03_Functions
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Quest __temp = self as Quest
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_00E_MQ03_Functions kmyQuest = __temp as _00E_MQ03_Functions
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;END AUTOCAST
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;BEGIN CODE
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SetObjectiveCompleted(40)
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kmyQuest.PlaceExplosion()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_20
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Function Fragment_20()
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;BEGIN AUTOCAST TYPE _00E_MQ03_Functions
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Quest __temp = self as Quest
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_00E_MQ03_Functions kmyQuest = __temp as _00E_MQ03_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.FadeToBlackAndBack()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_17
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Function Fragment_17()
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;BEGIN AUTOCAST TYPE _00E_MQ03_Functions
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Quest __temp = self as Quest
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_00E_MQ03_Functions kmyQuest = __temp as _00E_MQ03_Functions
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;END AUTOCAST
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;BEGIN CODE
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Alias_Magierin.GetActorReference().EvaluatePackage()
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kmyQuest.StartKonstantinScene02()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_12
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Function Fragment_12()
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;BEGIN CODE
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SetObjectiveDisplayed(10)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_22
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Function Fragment_22()
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;BEGIN AUTOCAST TYPE _00E_MQ03_Functions
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Quest __temp = self as Quest
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_00E_MQ03_Functions kmyQuest = __temp as _00E_MQ03_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.GiveRewardEXP()
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; For EXP-Amount, see property __Config_RewardEXP on _00E_MQ03_Functions - Script!
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_11
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Function Fragment_11()
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;BEGIN AUTOCAST TYPE _00E_MQ03_Functions
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Quest __temp = self as Quest
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_00E_MQ03_Functions kmyQuest = __temp as _00E_MQ03_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.StartEscortScene()
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SetObjectiveDisplayed(40)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_19
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Function Fragment_19()
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;BEGIN AUTOCAST TYPE _00E_MQ03_Functions
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Quest __temp = self as Quest
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_00E_MQ03_Functions kmyQuest = __temp as _00E_MQ03_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.StartExamineScene()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_4
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Function Fragment_4()
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;BEGIN AUTOCAST TYPE _00E_MQ03_Functions
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Quest __temp = self as Quest
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_00E_MQ03_Functions kmyQuest = __temp as _00E_MQ03_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.StartKonstantinScene()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_23
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Function Fragment_23()
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;BEGIN CODE
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Alias_Konstantin.GetActorReference().EvaluatePackage()
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;END CODE
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EndFunction
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;END FRAGMENT
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;END FRAGMENT CODE - Do not edit anything between this and the begin comment
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