52 lines
1.0 KiB
Plaintext
52 lines
1.0 KiB
Plaintext
;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
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;NEXT FRAGMENT INDEX 8
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Scriptname SF_NQ_G_05_SC03_DijaamTalk_0013C3F8 Extends Scene Hidden
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;BEGIN FRAGMENT Fragment_6
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Function Fragment_6()
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;BEGIN CODE
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Levelsystem.SetAllowIdleChatter(true)
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NQ_G_05.RemoveSilence()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_2
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Function Fragment_2()
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;BEGIN CODE
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GetOwningQuest().SetStage(60)
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NQ_G_05.SwitchChairs()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_5
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Function Fragment_5()
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;BEGIN CODE
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Levelsystem.SetAllowIdleChatter(False)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_7
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Function Fragment_7()
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;BEGIN CODE
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NQ_G_05.AddSilence()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_0
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Function Fragment_0()
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;BEGIN CODE
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GetOwningQuest().SetStage(45)
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NQ_G_05.DumpDijaam()
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;END CODE
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EndFunction
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;END FRAGMENT
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;END FRAGMENT CODE - Do not edit anything between this and the begin comment
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_00E_NQ_G_05_Functions Property NQ_G_05 Auto
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_00E_QuestFunctions Property Levelsystem Auto
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