578 lines
16 KiB
Plaintext
578 lines
16 KiB
Plaintext
Scriptname _00E_FS_NQ03_Functions extends Quest
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Import _00E_PlayerFunctions
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Import Utility
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Import Game
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;=====================================================================================
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; FUNCTIONS
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;=====================================================================================
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Function PrepareSC01()
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RegisterForUpdateGameTime(12)
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GameDay = GameDaysPassed.GetValue() as Int
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FS_NQ03_SC00_Bugfix.ForceStart() ;never delete this scene!
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_00E_FS_NQ03_LexilREF.Enable()
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EndFunction
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Function StartSC01()
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_00E_FS_NQ03_MessengerGirlREF.Enable()
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_00E_FS_NQ03_MessengerGirlREF.Moveto(_00E_FS_NQ03_MessengerGirlMarker)
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wait(0.1)
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FS_NQ03_SC01_Messenger.ForceStart()
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EndFunction
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Function EndSC01()
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_00E_FS_NQ03_MessengerGirlREF.Disable()
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EndFunction
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Function PrepareSC02()
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Game.DisablePlayerControls()
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_FS_TheriantrophistControlQuest.TransformBackIfTransformed()
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_00E_TeleportGlobal.SetValue(1)
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GetFadeToBlackControl().FadeToBlack()
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PlayerREF.MoveTo(_00E_FS_NQ03_SC02_PlayerMarker)
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_00E_FS_NQ03_DisableRatsMarker.Disable() ; This enables Yuslan, Lexil and Lishari
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_00E_FS_NQ03_YuslanREF.MoveTo(_00E_FS_NQ03_SC02_YuslanMarker)
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_00E_FS_NQ03_LexilREF.MoveTo(_00E_FS_NQ03_SC02_LexilMarker)
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_00E_FS_NQ03_LishariCorpseREF.MoveTo(FS_NQ03_AltarREF)
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_00E_FS_NQ03_LishariCorpseREF.BlockActivation()
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_00E_FS_NQ03_SC02_StorageDoor.Lock(255)
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wait(0.1)
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FS_NQ03_SC02_PreVision.ForceStart()
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SetCurrentStageID(70)
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EndFunction
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Function FadeBack()
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GetFadeToBlackControl().FadeToBlackBack()
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Game.EnablePlayerControls()
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EndFunction
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Function StartMemory1()
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_00E_FS_NQ03_SpiritActorREF.Enable()
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If PlayerREF.IsWeaponDrawn()
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PlayerREF.SheatheWeapon()
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EndIf
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OBJEyeofMagnusVanishM.Play(PlayerREF)
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_00E_MQ07a_WordOfTheDeadTransformSpiritM.Play(PlayerREF)
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_00E_FS_NQ03_ShockApply.Apply()
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_00E_Ability_StaggerSelfSpell.Cast(PlayerREF, PlayerREF)
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Game.ShakeCamera(afStrength = 0.2)
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_00E_FS_NQ03_SpiritActorREF.MoveTo(FS_NQ03_HeadSpawnMarkerREF)
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_00E_FS_NQ03_SpiritActorREF.SetPlayerControls(False)
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_00E_FS_NQ03_SpiritActorREF.EnableAI(False)
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_00E_FS_NQ03_SpiritActorREF.EnableAI(True)
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_00E_FS_NQ03_SpiritActorREF.SetAllowFlying(True)
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_00E_FS_NQ03_SpiritActorREF.MoveTo(FS_NQ03_HeadSpawnMarkerREF)
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Game.ForceThirdPerson()
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Game.SetCameraTarget(_00E_FS_NQ03_SpiritActorREF)
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Game.SetPlayerAIDriven(True)
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Game.DisablePlayerControls(true, true, true, True, true, true, true, true)
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Game.SetHUDCartMode(True)
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_00E_FS_NQ03_WordOfTheDeadFLoatIMOD.Apply()
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_00E_FS_NQ03_SpiritActorREF.SplineTranslateToRef(FS_NQ03_WordOfTheDeadSummonMarkerREF, 35.0, 35.0, 2000.0)
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EndFunction
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Function FlyTowardsLishari()
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FXExplosionCatapultNearM.Play(PlayerREF)
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_00E_FS_NQ03_SpiritActorREF.SplineTranslateToRef(_00E_FS_NQ03_SC02_HeadMarker, 500.0, 1000.0, 0.0)
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EndFunction
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Function PortPlayerIntoMemory()
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_00E_FS_NQ03_WordOfTheDeadFLoatIMOD.Remove()
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FadeToBlackHoldImod.Apply()
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PlayerREF.StopTranslation()
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Wait(1)
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Game.SetPlayerAIDriven(False)
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_00E_FS_NQ03_SpiritActorREF.EnableAI(False)
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Game.SetCameraTarget(PlayerREF)
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GhostFXShader.Play(PlayerREF)
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PlayerREF.SetAlpha(0.5)
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_00E_MQ07a_VisionStartM.Play(PlayerREF)
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_00E_MQ07a_VisionAwake.Apply()
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PlayerREF.MoveTo(_00E_FS_NQ03_VisionStartMarker)
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Wait(1)
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Game.EnablePlayerControls()
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Game.SetHUDCartMode(False)
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FadeToBlackHoldImod.Remove()
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_00E_MQ07a_VisionIMOD.ApplyCrossFade(2)
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Game.RequestAutoSave()
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SetCurrentStageID(100)
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EndFunction
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Function PlayCommentStart()
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FS_NQ03_SC03_CommentStart.ForceStart()
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EndFunction
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Function PlayCommentTrap1()
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FS_NQ03_SC04_CommentTrap1.ForceStart()
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EndFunction
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Function PlayCommentTrap2()
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FS_NQ03_SC05_CommentTrap2.ForceStart()
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EndFunction
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Function PlayCommentRat()
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FS_NQ03_SC06_CommentRat.ForceStart()
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EndFunction
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Function PlayCommentLight()
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FS_NQ03_SC07_CommentLight.ForceStart()
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EndFunction
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Function PlayCommentShow()
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FS_NQ03_SC08_CommentShow.ForceStart()
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EndFunction
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Function PlayCommentBread()
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FS_NQ03_SC09_CommentBread.ForceStart()
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EndFunction
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Function PlayCommentSkeleton()
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FS_NQ03_SC10_CommentSkeleton.ForceStart()
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EndFunction
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Function PlayCommentTrack()
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FS_NQ03_SC11_CommentTrack.ForceStart()
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EndFunction
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Function PlayCommentTrap3()
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FS_NQ03_SC12_CommentTrap3.ForceStart()
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EndFunction
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Function PlayCommentHideout()
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FS_NQ03_SC13_CommentHideout.ForceStart()
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EndFunction
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Function PlayCommentStaff()
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FS_NQ03_SC14_CommentStaff.ForceStart()
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EndFunction
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Function PlayCommentWine()
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FS_NQ03_SC15_CommentWine.ForceStart()
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EndFunction
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Function PlayCommentRobe()
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FS_NQ03_SC16_CommentRobe.ForceStart()
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EndFunction
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Function FoundSecret()
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if _00E_FS_NQ03_SecretCounterVar.GetValue() < 2
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_00E_FS_NQ03_SecretCounterVar.SetValue(_00E_FS_NQ03_SecretCounterVar.GetValue()+1)
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UpdateCurrentInstanceGlobal(_00E_FS_NQ03_SecretCounterVar)
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wait(0.1)
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SetObjectiveDisplayed(60, true, true)
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elseif _00E_FS_NQ03_SecretCounterVar.GetValue() == 2
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_00E_FS_NQ03_SecretCounterVar.SetValue(_00E_FS_NQ03_SecretCounterVar.GetValue()+1)
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UpdateCurrentInstanceGlobal(_00E_FS_NQ03_SecretCounterVar)
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wait(0.1)
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SetObjectiveDisplayed(60, true, true)
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SetCurrentStageID(180)
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_00E_FS_NQ03_HideoutLetterBlanko.Disable()
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_00E_FS_NQ03_HideoutLetter.Enable()
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else
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;donothing
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endif
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EndFunction
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Function PlayCommentLetter()
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PlayerRef.SheatheWeapon()
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wait(0.1)
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;_00E_FS_NQ03_ReadNoteMarker.Enable()
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SetObjectiveCompleted(60)
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Game.ForceThirdPerson()
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Game.SetPlayerAIDriven(True)
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Game.DisablePlayerControls()
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PlayerREF.UnequipItem(PlayerREF.GetEquippedObject(0))
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wait(0.5)
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PlayerREF.PlayIdle(IdleNoteRead)
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FS_NQ03_SC17_CommentLetter.ForceStart()
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_00E_FS_NQ03_HideoutLetter.Disable()
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EndFunction
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Function UpdateObjectivesDancingNomad()
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if PlayerREF.GetActorBase().GetSex() == 1
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SetObjectiveDisplayed(75)
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else
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SetObjectiveDisplayed(70)
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endif
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EndFunction
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Function MovePlayerVoiceToHideout()
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_00E_FS_NQ03_PlayerVoiceREF.MoveTo(_00E_FS_NQ03_PlayerVoiceMarker1)
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EndFunction
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Function TeleportPlayerToVision2()
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GetFadeToBlackControl().FadeToBlack()
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PlayerREF.PlayIdle(IdleStop_Loose)
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Game.SetPlayerAIDriven(False)
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_00E_MAGEldritchFireM.Play(PlayerREF)
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Utility.Wait(3)
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PlayerREF.MoveTo(_00E_FS_NQ03_Vision2Marker)
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_00E_FS_NQ03_PlayerVoiceREF.MoveTo(_00E_FS_NQ03_PlayerVoiceMarker2)
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wait(0.1)
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Game.EnablePlayerControls()
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GetFadeToBlackControl().FadeToBlackBack()
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wait(0.1)
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FS_NQ03_SC18_TavernForcegreet.ForceStart()
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Game.RequestAutoSave()
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EndFunction
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Function GarrecAppears()
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_00E_FS_NQ03_GarrecREF.Enable()
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_00E_FS_NQ03_GarrecREF.MoveTo(_00E_FS_NQ03_GarrecSpawnMarker)
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Game.DisablePlayerControls()
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wait(0.1)
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FS_NQ03_SC19_GarrecAppears.ForceStart()
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EndFunction
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Function PlayerDrawWeapon()
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Game.ForceThirdPerson()
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Game.SetPlayerAIDriven(True)
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EndFunction
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Function PlayerSheatheWeapon()
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if IsObjectiveDisplayed(75)
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SetObjectiveCompleted(75)
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else
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SetObjectiveCompleted(70)
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endif
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PlayerRef.SheatheWeapon()
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Game.EnablePlayerControls()
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Game.SetPlayerAIDriven(False)
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SetObjectiveDisplayed(95)
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EndFunction
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Function StartSC20()
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Game.SetPlayerAIDriven(True)
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GetFadeToBlackControl().FadeToBlack()
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FS_NQ03_SC20_TavernTalk.ForceStart()
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PlayerREF.Moveto(_00E_FS_NQ03_SC20_PlayerChair)
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_00E_FS_NQ03_GarrecREF.Moveto(_00E_FS_NQ03_SC20_GarrecChair)
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_00E_FS_NQ03_SC20_DinnerMarker.Enable()
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_00E_FS_NQ03_SC20_Door.SetOpen(false)
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Game.DisablePlayerControls()
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wait(3)
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GetFadeToBlackControl().FadeToBlackBack()
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EndFunction
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Function EndSC20()
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SetObjectiveCompleted(95)
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Game.EnablePlayerControls()
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Game.SetPlayerAIDriven(False)
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_00E_FS_NQ03_GarrecREF.Disable()
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_00E_FS_NQ03_SC21_Door.Lock(false)
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If (Game.GetPlayer().GetActorBase().GetSex() == 0)
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SetObjectiveDisplayed(80)
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else
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SetObjectiveDisplayed(90)
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Endif
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EndFunction
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Function StartSC21()
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Game.SetPlayerAIDriven(True)
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Game.ShowFirstPersonGeometry(False)
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Game.ForceFirstPerson()
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Game.DisablePlayerControls( true, true, true, false, true, true, true, true)
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_00E_FS_NQ03_SC21_Door.SetOpen(false)
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FS_NQ03_SC21_LishariMurdered.ForceStart()
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EndFunction
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Function Poison()
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MAGVampireSunlight.Play(PlayerREF)
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SoundID01 = UIHealthHeartbeatALP.Play(PlayerREF as objectreference)
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_00E_FS_NQ03_FaintIMOD.Apply()
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EndFunction
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Function KnockOut()
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GetFadeToBlackControl().FadeToBlack()
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_00E_FS_NQ03_FaintIMOD.Remove()
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PlayerREF.MoveTo(_00E_FS_NQ03_SC21_PlayerMarker)
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wait(0.1)
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PlayerREF.PlayIdle(TG05_Knockout)
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EndFunction
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Function SpawnGarrecAndTraitor()
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_00E_FS_NQ03_GarrecREF.Enable()
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_00E_FS_NQ03_GarrecREF.MoveTo(_00E_FS_NQ03_SC21_GarrecMarker1)
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_00E_FS_NQ03_TraitorREF.Enable()
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_00E_FS_NQ03_TraitorREF.MoveTo( _00E_FS_NQ03_SC21_TraitorMarker1)
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EndFunction
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Function Wakeup()
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_00E_FS_NQ03_SC21_Door.SetOpen(false)
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GetFadeToBlackControl().FadeToBlackBack()
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_00E_FS_NQ03_FaintIMOD.Apply()
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EndFunction
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Function FadeToBlack()
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GetFadeToBlackControl().FadeToBlack()
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_00E_FS_NQ03_FaintIMOD.Remove()
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_00E_MQ07a_VisionIMOD.Remove()
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EndFunction
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Function KillLishari()
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NPCKillSlashMarker.Play(PlayerREF)
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PlayerREF.PlayIdle(TG05_GetUp)
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if IsObjectiveDisplayed(80)
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SetObjectiveCompleted(80)
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else
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SetObjectiveCompleted(90)
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endif
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EndFunction
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Function TeleportBack()
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Game.SetPlayerAIDriven(False)
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Game.RequestAutoSave()
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PlayerREF.SetAlpha(1)
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GhostFXShader.Stop(PlayerREF)
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PlayerREF.MoveTo(_00E_FS_NQ03_SC22_PlayerMarker1)
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_00E_FS_NQ03_YuslanREF.MoveTo(_00E_FS_NQ03_SC02_YuslanMarker)
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_00E_FS_NQ03_LexilREF.MoveTo(_00E_FS_NQ03_SC02_LexilMarker)
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_00E_FS_NQ03_LishariCorpseREF.MoveTo(FS_NQ03_AltarREF)
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Sound.StopInstance(SoundID01)
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_00E_MQ07a_VisionStartM.Play(PlayerREF)
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FS_NQ03_SC22_Epilog.ForceStart()
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Game.ShowFirstPersonGeometry(true)
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EndFunction
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Function SetUpEpilogTalk()
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GetFadeToBlackControl().FadeToBlack()
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Game.DisablePlayerControls()
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PlayerREF.MoveTo(_00E_FS_NQ03_SC22_PlayerMarker2)
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_00E_FS_NQ03_LexilREF.MoveTo(_00E_FS_NQ03_SC22_LexilChair)
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_00E_FS_NQ03_YuslanREF.MoveTo(_00E_FS_NQ03_SC22_YuslanLean)
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; Wait for Lex and Yuslan to sit down (or for timeout)
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Int nCountDown = 50
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While (nCountDown > 0) &&((_00E_FS_NQ03_LexilREF.GetSitState() != 3) || (_00E_FS_NQ03_YuslanREF.GetSitState() != 3))
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wait(0.1)
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nCountDown -= 1
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EndWhile
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_00E_FS_NQ03_SC02_StorageDoor.Lock(false)
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Game.EnablePlayerControls()
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SetCurrentStageID(260)
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GetFadeToBlackControl().FadeToBlackBack()
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EndFunction
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Function FinishQuest()
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_00E_EPHandler.GiveEP(1000)
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_00E_FS_NQ03_FinishedVar.SetValue(1)
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_00E_TeleportGlobal.SetValue(0)
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EndFunction
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Function CleanUp()
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_00E_FS_NQ03_DisableRatsMarker.Enable()
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EndFunction
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Function AddDeathMusic()
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_00E_Music_Special_Character_Death.Add()
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EndFunction
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;=====================================================================================
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; EVENTS
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;=====================================================================================
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Event OnUpdateGameTime() ; because of how we registered, this event occurs every 30 minutes of game time
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if (GameDaysPassed.GetValue() + 1 >= GameDay)
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SetCurrentStageID(20)
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UnregisterForUpdateGameTime()
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Endif
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EndEvent
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;=====================================================================================
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; PROPERTIES
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;=====================================================================================
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Int GameDay
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Int SoundID01
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Quest Property FS_NQ03 Auto
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Actor Property _00E_FS_NQ03_MessengerGirlREF Auto
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Actor Property _00E_FS_NQ03_YuslanREF Auto
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Actor Property _00E_FS_NQ03_LexilREF Auto
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Actor Property PlayerREF Auto
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Actor Property _00E_FS_NQ03_SpiritActorREF Auto
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Actor Property _00E_FS_NQ03_LishariCorpseREF Auto
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Actor Property _00E_FS_NQ03_GarrecREF Auto
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Actor Property _00E_FS_NQ03_TraitorREF Auto
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EffectShader Property GhostFXShader Auto
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GlobalVariable Property GameDaysPassed Auto
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GlobalVariable Property _00E_FS_NQ03_SecretCounterVar Auto
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GlobalVariable Property _00E_FS_NQ03_FinishedVar Auto
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GlobalVariable Property _00E_TeleportGlobal Auto
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Idle Property IdleNoteRead Auto
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Idle Property IdleStop_Loose Auto
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Idle Property TG05_Knockout Auto
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Idle Property TG05_GetUp Auto
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ImageSpaceModifier Property _00E_FS_NQ03_WordOfTheDeadFLoatIMOD Auto
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ImageSpaceModifier Property FadeToBlackHoldIMOD Auto
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ImageSpaceModifier Property FadeToBlackBackIMOD Auto
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ImageSpaceModifier Property _00E_MQ07a_VisionAwake Auto
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ImageSpaceModifier Property _00E_MQ07a_VisionIMOD Auto
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ImageSpaceModifier property _00E_FS_NQ03_FaintIMOD auto
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ImageSpaceModifier property _00E_FS_NQ03_ShockApply auto
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ObjectReference Property _00E_FS_NQ03_MessengerGirlMarker Auto
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ObjectReference Property _00E_FS_NQ03_DisableRatsMarker Auto
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ObjectReference Property _00E_FS_NQ03_SC02_YuslanMarker Auto
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ObjectReference Property _00E_FS_NQ03_SC02_LexilMarker Auto
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ObjectReference Property _00E_FS_NQ03_SC02_PlayerMarker Auto
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ObjectReference Property _00E_FS_NQ03_SC02_StorageDoor Auto
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ObjectReference Property _00E_FS_NQ03_SC02_HeadMarker Auto
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ObjectReference Property _00E_FS_NQ03_VisionStartMarker Auto
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ObjectReference Property _00E_FS_NQ03_PlayerVoiceREF Auto
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ObjectReference Property _00E_FS_NQ03_HideoutLetter Auto
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ObjectReference Property _00E_FS_NQ03_HideoutLetterBlanko Auto
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ObjectReference Property _00E_FS_NQ03_PlayerVoiceMarker1 Auto
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ObjectReference Property _00E_FS_NQ03_Vision2Marker Auto
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ObjectReference Property _00E_FS_NQ03_PlayerVoiceMarker2 Auto
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ObjectReference Property _00E_FS_NQ03_GarrecSpawnMarker Auto
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ObjectReference Property _00E_FS_NQ03_SC20_PlayerChair Auto
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ObjectReference Property _00E_FS_NQ03_SC20_GarrecChair Auto
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ObjectReference Property _00E_FS_NQ03_SC20_DinnerMarker Auto
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ObjectReference Property _00E_FS_NQ03_SC20_Door Auto
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ObjectReference Property _00E_FS_NQ03_SC21_Door Auto
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ObjectReference Property _00E_FS_NQ03_SC21_GarrecMarker1 Auto
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ObjectReference Property _00E_FS_NQ03_SC21_TraitorMarker1 Auto
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ObjectReference Property _00E_FS_NQ03_SC21_PlayerMarker Auto
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ObjectReference Property _00E_FS_NQ03_SC22_PlayerMarker1 Auto
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ObjectReference Property _00E_FS_NQ03_SC22_PlayerMarker2 Auto
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ObjectReference Property _00E_FS_NQ03_SC22_LexilChair Auto
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ObjectReference Property _00E_FS_NQ03_SC22_YuslanLean Auto
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ObjectReference Property FS_NQ03_WordOfTheDeadSummonMarkerREF Auto
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ObjectReference Property FS_NQ03_HeadSpawnMarkerREF Auto
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ObjectReference Property FS_NQ03_AltarREF Auto
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MusicType Property _00E_Music_Special_Character_Death Auto
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Scene Property FS_NQ03_SC00_Bugfix Auto
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Scene Property FS_NQ03_SC01_Messenger Auto
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Scene Property FS_NQ03_SC02_PreVision Auto
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Scene Property FS_NQ03_SC03_CommentStart Auto
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Scene Property FS_NQ03_SC04_CommentTrap1 Auto
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Scene Property FS_NQ03_SC05_CommentTrap2 Auto
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Scene Property FS_NQ03_SC06_CommentRat Auto
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Scene Property FS_NQ03_SC07_CommentLight Auto
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Scene Property FS_NQ03_SC08_CommentShow Auto
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Scene Property FS_NQ03_SC09_CommentBread Auto
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Scene Property FS_NQ03_SC10_CommentSkeleton Auto
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Scene Property FS_NQ03_SC11_CommentTrack Auto
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Scene Property FS_NQ03_SC12_CommentTrap3 Auto
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Scene Property FS_NQ03_SC13_CommentHideout Auto
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Scene Property FS_NQ03_SC14_CommentStaff Auto
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Scene Property FS_NQ03_SC15_CommentWine Auto
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Scene Property FS_NQ03_SC16_CommentRobe Auto
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Scene Property FS_NQ03_SC17_CommentLetter Auto
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Scene Property FS_NQ03_SC18_TavernForcegreet Auto
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Scene Property FS_NQ03_SC19_GarrecAppears Auto
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Scene Property FS_NQ03_SC20_TavernTalk Auto
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Scene Property FS_NQ03_SC21_LishariMurdered Auto
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Scene Property FS_NQ03_SC22_Epilog Auto
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Spell Property _00E_Ability_StaggerSelfSpell Auto
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Sound Property OBJEyeofMagnusVanishM Auto
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Sound Property _00E_MQ07a_WordOfTheDeadTransformSpiritM Auto
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Sound Property FXExplosionCatapultNearM Auto
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Sound Property _00E_MQ07a_VisionStartM Auto
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Sound Property MAGVampireSunlight Auto
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Sound Property UIHealthHeartbeatALP Auto
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Sound Property NPCKillSlashMarker Auto
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Sound Property _00E_MAGEldritchFireM Auto |