123 lines
2.8 KiB
C++
123 lines
2.8 KiB
C++
#include "GameSettings.h"
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#include "GameAPI.h"
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// 298D0E3E3DDD7D2333475E0B20F931E2ED6A0355+5A
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RelocPtr<SettingCollectionList*> g_iniSettingCollection(0x0301D758);
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// 5C8EA66C14C47204F60C72DE345DC6B22BB929B4+52
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RelocPtr<SettingCollectionList*> g_iniPrefSettingCollection(0x02F6BA48);
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// FE086A335E2EB844894F7D900623A149B381723F+6B
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RelocPtr<SettingCollectionMap*> g_gameSettingCollection(0x02EC58B0);
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// ### we can just look these up
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// D1E741E48E0181F5A2371C8E8BD02C1F0810BADF+0
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RelocPtr<float> g_mapLocalHeight(0x01DB3ED8); // fMapLocalHeight:MapMenu
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// C7928A7F7ACB94729DA4D4011E03D5ADC79160F3+186
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RelocPtr<float> g_localMapMinFrustumWidth(0x01DF5430);
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UInt32 Setting::GetType(void) const
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{
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if(!name || !name[0]) return kType_Unknown;
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switch(name[0])
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{
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case 'b': return kType_Bool;
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case 'c': return kType_Unknown;
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case 'h': return kType_Unknown;
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case 'i': return kType_Integer;
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case 'u': return kType_Unknown;
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case 'f': return kType_Float;
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case 'S': return kType_String; // dynamically allocated string
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case 's': return kType_String; // statically allocated string
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case 'r': return kType_ID6;
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case 'a': return kType_ID;
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}
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return kType_Unknown;
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}
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bool Setting::GetDouble(double * out) const
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{
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switch(GetType())
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{
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case kType_Integer: *out = data.s32; break;
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case kType_Float: *out = data.f32; break;
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case kType_String: return false;
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case kType_Bool: *out = data.u8 ? 1 : 0; break;
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case kType_ID6: *out = data.u32 >> 8; break;
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case kType_ID: *out = data.u32; break;
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default: return false;
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case kType_Unknown: return false;
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}
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return true;
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}
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bool Setting::SetDouble(double value)
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{
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switch(GetType())
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{
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case kType_Integer: data.s32 = value; break;
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case kType_Float: data.f32 = value; break;
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case kType_String: return false;
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case kType_Bool: data.u8 = value ? 1 : 0; break;
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case kType_ID6: data.u32 = ((UInt32)value) << 8; break;
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case kType_ID: data.u32 = value; break;
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default: return false;
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case kType_Unknown: return false;
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}
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return true;
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}
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char * FormHeap_Strdup(const char * src)
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{
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UInt32 len = strlen(src) + 1;
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char * result = (char *)Heap_Allocate(len);
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memcpy(result, src, len);
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return result;
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}
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bool Setting::SetString(const char * value)
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{
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if(GetType() == kType_String)
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{
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if(name[0] == 'S')
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Heap_Free(data.s);
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data.s = FormHeap_Strdup(value);
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// mark string as dynamically allocated
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if(name[0] != 'S')
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{
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name = FormHeap_Strdup(name);
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name[0] = 'S';
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}
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return true;
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}
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else
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{
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return false;
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}
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}
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Setting * SettingCollectionList::Get(const char * name)
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{
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return CALL_MEMBER_FN(this, Get_Internal)(name);
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}
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Setting * SettingCollectionMap::Get(const char * name)
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{
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return items.Get(name);
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}
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Setting * GetINISetting(const char * name)
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{
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Setting * setting = (*g_iniSettingCollection)->Get(name);
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if(!setting)
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setting = (*g_iniPrefSettingCollection)->Get(name);
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return setting;
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}
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