enderalse/source/fs.dll/skse64/skse64/NiMaterial.cpp

14 lines
379 B
C++

#include "skse64/NiMaterial.h"
#include "skse64/GameAPI.h"
#include "skse64/GameObjects.h"
// 96D2EFF152717F366F7EAAA62CAD7EB12855423D+47
RelocAddr<_CreateShaderMaterial> CreateShaderMaterial(0x012CFBC0);
RelocAddr<_CreateFacegenTintMaterial> CreateFacegenTintMaterial(0x012D26F0);
void BSLightingShaderMaterial::SetTextureSet(BSTextureSet * newSet)
{
textureSet = newSet;
}