31 lines
1.2 KiB
C++
31 lines
1.2 KiB
C++
#pragma once
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#include "GameTypes.h"
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struct StaticFunctionTag;
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class VMClassRegistry;
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namespace papyrusStringUtil
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{
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void RegisterFuncs(VMClassRegistry* registry);
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UInt32 GetLength(StaticFunctionTag* thisInput, BSFixedString s);
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BSFixedString GetNthChar(StaticFunctionTag* thisInput, BSFixedString s, UInt32 index);
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bool IsUppercase(StaticFunctionTag* thisInput, BSFixedString s);
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bool IsLowercase(StaticFunctionTag* thisInput, BSFixedString s);
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bool IsLetter(StaticFunctionTag* thisInput, BSFixedString s);
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bool IsDigit(StaticFunctionTag* thisInput, BSFixedString s);
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bool IsPunctuation(StaticFunctionTag* thisInput, BSFixedString s);
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bool IsPrintable(StaticFunctionTag* thisInput, BSFixedString s);
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BSFixedString ToUpper(StaticFunctionTag* thisInput, BSFixedString s);
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BSFixedString ToLower(StaticFunctionTag* thisInput, BSFixedString s);
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SInt32 Find(StaticFunctionTag* thisInput, BSFixedString theString, BSFixedString toFind, UInt32 startIndex = 0);
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BSFixedString Substring(StaticFunctionTag* thisInput, BSFixedString s, UInt32 startIndex, UInt32 len = 0);
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UInt32 AsOrd(StaticFunctionTag* thisInput, BSFixedString s);
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BSFixedString AsChar(StaticFunctionTag* thisInput, UInt32 c);
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}
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