42 lines
1015 B
C++
42 lines
1015 B
C++
#pragma once
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#include "skse64/ScaleformState.h"
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class NiTexture;
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class IMenu;
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class GImageInfoBase;
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class GFxImageLoader : public GFxState
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{
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public:
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virtual GImageInfoBase* LoadImage(const char * url) = 0;
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};
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class BSScaleformImageLoader : public GFxImageLoader
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{
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public:
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virtual ~BSScaleformImageLoader();
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virtual GImageInfoBase* LoadImage(const char * url);
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DEFINE_MEMBER_FN_1(AddVirtualImage, UInt8, 0x00F45350, NiTexture ** texture);
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DEFINE_MEMBER_FN_1(ReleaseVirtualImage, UInt8, 0x00F45820, NiTexture ** texture);
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};
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class GFxLoader
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{
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public:
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UInt64 unk00; // 00
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GFxStateBag * stateBag; // 08
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UInt64 unk08; // 10
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UInt64 unk10; // 18
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BSScaleformImageLoader * imageLoader; // 20
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static GFxLoader * GetSingleton();
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MEMBER_FN_PREFIX(GFxLoader);
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DEFINE_MEMBER_FN(ctor, GFxLoader *, 0x00ECE0D0);
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// Note: Probably in subclass
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DEFINE_MEMBER_FN(LoadMovie, bool, 0x00ECE790, IMenu* menu, GFxMovieView** viewOut, const char* name, int scaleMode, float backGroundAlpha);
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};
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