enderalse/source/scripts/sf_mq09_d1_sceneisle_000ea957.psc

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;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
;NEXT FRAGMENT INDEX 25
Scriptname SF_MQ09_D1_SceneIsle_000EA957 Extends Scene Hidden
;BEGIN FRAGMENT Fragment_12
Function Fragment_12()
;BEGIN CODE
_00E_MQ09_QuestFunctions MQ09NG = GetOwningQuest() as _00E_MQ09_QuestFunctions
MQ09NG.PlayerStandUp()
_FS_Phasmalist_ControlQuest.UnsummonApparitionIfExists()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_11
Function Fragment_11()
;BEGIN CODE
MQ09.RemoveSilences()
_00E_Func_SetNPCAsCompanion.SetNPCAsCompanion(_00E_MC_JesparREF, True, 550, 500, 100)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_3
Function Fragment_3()
;BEGIN CODE
_00E_MC_JEsparRef.StartCombat(MQ09bSkelett)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_17
Function Fragment_17()
;BEGIN CODE
MQ09.SC01JesparFailsafe()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_2
Function Fragment_2()
;BEGIN CODE
GetOwningQuest().SetCurrentStageID(20)
_00E_Func_SetNPCAsCompanion.SetNPCAsCompanion(_00E_MC_JesparREF, False)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_4
Function Fragment_4()
;BEGIN CODE
_00E_Func_AIWalk.PlayerAIWalkStop()
_FS_Phasmalist_ControlQuest.UnsummonApparitionIfExists()
;END CODE
EndFunction
;END FRAGMENT
;END FRAGMENT CODE - Do not edit anything between this and the begin comment
Actor Property MQ09bSkelett Auto
Actor Property _00E_MC_JesparREF Auto
_00E_MQ09_QuestFunctions Property MQ09 Auto