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#include "skse64/GameAPI.h"
// 4371A3D33EB5D62C7C548EBD5F760AF15A9B0B96+41
RelocPtr <Heap> g_mainHeap(0x01EBD280);
// 75643FD50A96D1F83B1AC4797EC84EF1C53039AC+68
RelocPtr <ConsoleManager *> g_console(0x02F000F0);
// E1E59B64FDA5B8A9085AE9314353ABEEA0DB2823+C4
RelocPtr <UInt32> g_consoleHandle(0x02F4C31C);
// 52DD97B7C619EA732D3CD95637F449FC7A23DD12+24
RelocPtr<UInt32> g_TlsIndexPtr(0x03497408);
// BC8BF08A45C960EB35F2BAFEC9432C80365A1473+14A
RelocPtr<PlayerCharacter*> g_thePlayer(0x02F26EF8);
void * Heap_Allocate(size_t size)
{
return CALL_MEMBER_FN(g_mainHeap, Allocate)(size, 0, false);
}
void Heap_Free(void * ptr)
{
CALL_MEMBER_FN(g_mainHeap, Free)(ptr, false);
}
void Console_Print(const char * fmt, ...)
{
ConsoleManager * mgr = *g_console;
if(mgr)
{
va_list args;
va_start(args, fmt);
CALL_MEMBER_FN(mgr, VPrint)(fmt, args);
va_end(args);
}
}
struct TLSData
{
// thread local storage
UInt8 unk000[0x600]; // 000
UInt8 consoleMode; // 600
UInt8 pad601[7]; // 601
};
static TLSData * GetTLSData()
{
UInt32 TlsIndex = *g_TlsIndexPtr;
TLSData ** data = (TLSData **)__readgsqword(0x58);
return data[TlsIndex];
}
bool IsConsoleMode(void)
{
return GetTLSData()->consoleMode != 0;
}
__int64 GetPerfCounter(void)
{
LARGE_INTEGER li;
QueryPerformanceCounter(&li);
return li.QuadPart;
}