1
Fork 0
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 

100 lines
1.8 KiB

#pragma once
#include "skse64/GameTypes.h"
#include "skse64/GameFormComponents.h"
// 9C
class BSNavmesh
{
public:
// 28
struct Data50
{
UInt32 unk00; // 00 - init'd to 0
UInt32 unk04; // 04
UInt32 unk08; // 08
UInt32 unk0C; // 0C - init'd to 7F7FFFFF
UInt32 unk10; // 10
UInt32 unk14; // 14
UInt32 unk18; // 18
UInt32 unk1C; // 1C
UInt32 unk20; // 20
UInt32 unk24; // 24 - init'd to 0
};
// 10
class Data84
{
public:
virtual ~Data84();
// void ** _vtbl; // 00
UInt32 unk04; // 04 - ctor arg, prime?
void * unk08; // 08 - buf, len = unk04 * 4
UInt32 unk0C; // 0C
};
virtual ~BSNavmesh();
// void ** _vtbl; // 00
BSIntrusiveRefCounted refCount; // 04
UnkArray unk08; // 08
UnkArray unk14; // 14
UnkArray unk20; // 20
UnkArray unk2C; // 2C
UnkArray unk38; // 38
UnkArray unk44; // 44
Data50 unk50; // 50
UnkArray unk78; // 78
Data84 * unk84; // 84
UnkArray unk88; // 88
UInt32 unk94; // 94
UInt32 unk98; // 98
};
//STATIC_ASSERT(sizeof(BSNavmesh) == 0x9C);
// 8
class BSNavmeshInfoMap
{
public:
virtual ~BSNavmeshInfoMap();
virtual void Unk_01(void);
virtual void Unk_02(void);
virtual void Unk_03(void);
virtual void Unk_04(void);
virtual void Unk_05(void);
// void ** _vtbl; // 00
UInt32 unk04; // 04
};
// ?
class BSPrecomputedNavmeshInfoPathMap
{
public:
};
// 2C
class PrecomputedNavmeshInfoPathMap : public BSPrecomputedNavmeshInfoPathMap
{
public:
// 20
struct Data0C
{
UInt32 unk00; // 00
UInt32 unk04; // 04
UInt32 unk08; // 08 - 0
UInt32 unk0C; // 0C - 0
UInt32 unk10; // 10 - 0
void * unk14; // 14 - ptr to 0xDEADBEEF
UInt32 unk18; // 18
UInt32 unk1C; // 1C
};
UnkArray unk00; // 00
Data0C unk0C; // 0C
};
//STATIC_ASSERT(sizeof(PrecomputedNavmeshInfoPathMap) == 0x2C);