19 lines
532 B
C++
19 lines
532 B
C++
#include "Hooks_Data.h"
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#include "GameData.h"
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#include "PluginManager.h"
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#include "skse64_common/BranchTrampoline.h"
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UInt32 DataHandler::LoadScripts_Hook()
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{
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UInt32 ret = CALL_MEMBER_FN(this, LoadScripts)();
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PluginManager::Dispatch_Message(0, SKSEMessagingInterface::kMessage_DataLoaded, (void*)NULL, 0, NULL);
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return ret;
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}
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RelocAddr<uintptr_t> LoadScripts_Enter(0x005B0120 + 0x3E8);
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void Hooks_Data_Commit(void)
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{
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g_branchTrampoline.Write5Call(LoadScripts_Enter.GetUIntPtr(), GetFnAddr(&DataHandler::LoadScripts_Hook));
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}
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