enderalse/source/fs.dll/skse64/skse64/Hooks_Gameplay.h

11 lines
248 B
C++

#pragma once
class TESObjectREFR;
void Hooks_Gameplay_EnableForceContainerCategorization(bool enable);
void Hooks_Gameplay_EnableMapMenuMouseWheel(bool enable);
TESObjectREFR* Hooks_Gameplay_GetCrosshairRef();
void Hooks_Gameplay_Commit(void);