enderalse/source/fs.dll/skse64/skse64/InputMap.h

48 lines
1.3 KiB
C++

#pragma once
namespace InputMap
{
enum
{
// first 256 for keyboard, then 8 mouse buttons, then mouse wheel up, wheel down, then 16 gamepad buttons
kMacro_KeyboardOffset = 0, // not actually used, just for self-documentation
kMacro_NumKeyboardKeys = 256,
kMacro_MouseButtonOffset = kMacro_NumKeyboardKeys, // 256
kMacro_NumMouseButtons = 8,
kMacro_MouseWheelOffset = kMacro_MouseButtonOffset + kMacro_NumMouseButtons, // 264
kMacro_MouseWheelDirections = 2,
kMacro_GamepadOffset = kMacro_MouseWheelOffset + kMacro_MouseWheelDirections, // 266
kMacro_NumGamepadButtons = 16,
kMaxMacros = kMacro_GamepadOffset + kMacro_NumGamepadButtons // 282
};
enum
{
kGamepadButtonOffset_DPAD_UP = kMacro_GamepadOffset, // 266
kGamepadButtonOffset_DPAD_DOWN,
kGamepadButtonOffset_DPAD_LEFT,
kGamepadButtonOffset_DPAD_RIGHT,
kGamepadButtonOffset_START,
kGamepadButtonOffset_BACK,
kGamepadButtonOffset_LEFT_THUMB,
kGamepadButtonOffset_RIGHT_THUMB,
kGamepadButtonOffset_LEFT_SHOULDER,
kGamepadButtonOffset_RIGHT_SHOULDER,
kGamepadButtonOffset_A,
kGamepadButtonOffset_B,
kGamepadButtonOffset_X,
kGamepadButtonOffset_Y,
kGamepadButtonOffset_LT,
kGamepadButtonOffset_RT // 281
};
UInt32 GamepadMaskToKeycode(UInt32 keyMask);
UInt32 GamepadKeycodeToMask(UInt32 keyCode);
}