38 lines
1.0 KiB
C++
38 lines
1.0 KiB
C++
#include "skse64/NiNodes.h"
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#include "skse64/GameObjects.h"
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const _GetBoneNames GetBoneNames = (_GetBoneNames)0x00000000; // Builds the skeleton node name list if it doesn't exist
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const _GetNodeByName GetNodeByName = (_GetNodeByName)0x00000000;
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const _GetNodeNameByWeaponType GetNodeNameByWeaponType = (_GetNodeNameByWeaponType)0x00000000;
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const _GetInternalNode GetInternalNode = (_GetInternalNode)0x00000000;
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const _SwapNodeParent SwapNodeParent = (_SwapNodeParent)0x00000000;
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NiBoneNames * NiBoneNames::GetSingleton(void)
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{
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return (NiBoneNames *)0x00000000;
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}
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NiWeaponNodes * NiWeaponNodes::GetSingleton(void)
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{
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return (NiWeaponNodes *)0x00000000;
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}
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NiNode * NiNode::Create(UInt32 arrBufLen)
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{
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void* memory = Heap_Allocate(sizeof(NiNode));
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memset(memory, 0, sizeof(NiNode));
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NiNode* xData = (NiNode*)memory;
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xData->ctor(arrBufLen);
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return xData;
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}
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BSFadeNode * BSFadeNode::Create()
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{
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void* memory = Heap_Allocate(sizeof(BSFadeNode));
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memset(memory, 0, sizeof(BSFadeNode));
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BSFadeNode* xData = (BSFadeNode*)memory;
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xData->ctor();
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return xData;
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}
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