enderalse/source/fs.dll/skse64/skse64/NiNodes.cpp

38 lines
1.0 KiB
C++

#include "skse64/NiNodes.h"
#include "skse64/GameObjects.h"
const _GetBoneNames GetBoneNames = (_GetBoneNames)0x00000000; // Builds the skeleton node name list if it doesn't exist
const _GetNodeByName GetNodeByName = (_GetNodeByName)0x00000000;
const _GetNodeNameByWeaponType GetNodeNameByWeaponType = (_GetNodeNameByWeaponType)0x00000000;
const _GetInternalNode GetInternalNode = (_GetInternalNode)0x00000000;
const _SwapNodeParent SwapNodeParent = (_SwapNodeParent)0x00000000;
NiBoneNames * NiBoneNames::GetSingleton(void)
{
return (NiBoneNames *)0x00000000;
}
NiWeaponNodes * NiWeaponNodes::GetSingleton(void)
{
return (NiWeaponNodes *)0x00000000;
}
NiNode * NiNode::Create(UInt32 arrBufLen)
{
void* memory = Heap_Allocate(sizeof(NiNode));
memset(memory, 0, sizeof(NiNode));
NiNode* xData = (NiNode*)memory;
xData->ctor(arrBufLen);
return xData;
}
BSFadeNode * BSFadeNode::Create()
{
void* memory = Heap_Allocate(sizeof(BSFadeNode));
memset(memory, 0, sizeof(BSFadeNode));
BSFadeNode* xData = (BSFadeNode*)memory;
xData->ctor();
return xData;
}