13 lines
334 B
C++
13 lines
334 B
C++
#include "skse64/NiRenderer.h"
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// 4EE5DE7D7BF6D392967302448BCC9612EEE6E7F9+4
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RelocPtr <BSRenderManager> g_renderManager(0x03028490);
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BSRenderManager * BSRenderManager::GetSingleton()
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{
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return g_renderManager;
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}
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// 57AB5FBCBB5E60836D42FAF78C4DFED6A7BACA41+28
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RelocPtr <BSShaderResourceManager> g_shaderResourceManager(0x030136C0);
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