52 lines
1.6 KiB
C++
52 lines
1.6 KiB
C++
#pragma once
|
|
|
|
class VMClassRegistry;
|
|
class TESForm;
|
|
class TESNPC;
|
|
class TESCombatStyle;
|
|
class BGSOutfit;
|
|
class TESClass;
|
|
class SpellItem;
|
|
class BGSHeadPart;
|
|
class BGSTextureSet;
|
|
class TESObjectARMO;
|
|
|
|
namespace papyrusActorBase {
|
|
void RegisterFuncs(VMClassRegistry* registry);
|
|
|
|
TESCombatStyle* GetCombatStyle(TESNPC* thisNPC);
|
|
void SetCombatStyle(TESNPC* thisNPC, TESCombatStyle* cs);
|
|
|
|
BGSOutfit* GetOutfit(TESNPC* thisNPC, bool bSleepOutfit = false);
|
|
|
|
void SetClass(TESNPC* thisNPC, TESClass* nuClass);
|
|
|
|
float GetHeight(TESNPC* thisNPC);
|
|
void SetHeight(TESNPC* thisNPC, float height);
|
|
float GetWeight(TESNPC* thisNPC);
|
|
void SetWeight(TESNPC* thisNPC, float weight);
|
|
|
|
UInt32 GetNumHeadParts(TESNPC* thisNPC);
|
|
BGSHeadPart* GetNthHeadPart(TESNPC* thisNPC, UInt32 n);
|
|
void SetNthHeadPart(TESNPC* thisNPC, BGSHeadPart* headPart, UInt32 n );
|
|
SInt32 GetIndexOfHeadPartByType(TESNPC* thisNPC, UInt32 type);
|
|
|
|
UInt32 GetNumOverlayHeadParts(TESNPC* thisNPC);
|
|
BGSHeadPart* GetNthOverlayHeadPart(TESNPC* thisNPC, UInt32 n);
|
|
SInt32 GetIndexOfOverlayHeadPartByType(TESNPC* thisNPC, UInt32 type);
|
|
|
|
float GetFaceMorph(TESNPC* thisNPC, UInt32 index);
|
|
void SetFaceMorph(TESNPC* thisNPC, float value, UInt32 index);
|
|
BGSTextureSet * GetFaceTextureSet(TESNPC* thisNPC);
|
|
void SetFaceTextureSet(TESNPC* thisNPC, BGSTextureSet * textureSet);
|
|
|
|
UInt32 GetSpellCount(TESNPC* thisNPC);
|
|
SpellItem* GetNthSpell(TESNPC* thisNPC, UInt32 n);
|
|
|
|
TESObjectARMO * GetSkin(TESNPC* thisNPC);
|
|
void SetSkin(TESNPC* thisNPC, TESObjectARMO * skin);
|
|
TESObjectARMO * GetSkinFar(TESNPC* thisNPC);
|
|
void SetSkinFar(TESNPC* thisNPC, TESObjectARMO * skin);
|
|
TESNPC* GetTemplate(TESNPC* thisNPC);
|
|
};
|