enderalse/source/fs.dll/skse64/skse64/PapyrusActorValueInfo.h

44 lines
1.3 KiB
C++

#pragma once
class VMClassRegistry;
class ActorValueInfo;
struct StaticFunctionTag;
class BGSListForm;
class Actor;
#include "GameTypes.h"
namespace papyrusActorValueInfo
{
void RegisterFuncs(VMClassRegistry* registry);
ActorValueInfo * GetActorValueInfoByName(StaticFunctionTag * base, BSFixedString avName);
ActorValueInfo * GetActorValueInfoByID(StaticFunctionTag * base, UInt32 actorValue);
bool IsSkill(ActorValueInfo * info);
float GetSkillUseMult(ActorValueInfo * info);
void SetSkillUseMult(ActorValueInfo * info, float value);
float GetSkillOffsetMult(ActorValueInfo * info);
void SetSkillOffsetMult(ActorValueInfo * info, float value);
float GetSkillImproveMult(ActorValueInfo * info);
void SetSkillImproveMult(ActorValueInfo * info, float value);
float GetSkillImproveOffset(ActorValueInfo * info);
void SetSkillImproveOffset(ActorValueInfo * info, float value);
float GetSkillExperience(ActorValueInfo * info);
void SetSkillExperience(ActorValueInfo * info, float points);
void AddSkillExperience(ActorValueInfo * info, float points);
float GetExperienceForLevel(ActorValueInfo * info, UInt32 level);
SInt32 GetSkillLegendaryLevel(ActorValueInfo * info);
void SetSkillLegendaryLevel(ActorValueInfo * info, UInt32 level);
void GetPerkTree(ActorValueInfo * info, BGSListForm * formList, Actor * actor, bool unowned, bool allRanks);
};