enderalse/source/fs.dll/skse64/skse64/PapyrusArmorAddon.h

27 lines
979 B
C++

#pragma once
#include "GameTypes.h"
class TESObjectARMA;
class VMClassRegistry;
class TESRace;
class BGSTextureSet;
namespace papyrusArmorAddon
{
void RegisterFuncs(VMClassRegistry* registry);
BSFixedString GetModelPath(TESObjectARMA* thisArmorAddon, bool bFirst, bool bFemale);
void SetModelPath(TESObjectARMA* thisArmorAddon, BSFixedString nuPath, bool bFirst, bool bFemale);
UInt32 GetModelNumTextureSets(TESObjectARMA* thisArmorAddon, bool bFirst, bool bFemale);
BGSTextureSet* GetModelNthTextureSet(TESObjectARMA* thisArmorAddon, UInt32 n, bool bFirst, bool bFemale);
UInt32 GetNumAdditionalRaces(TESObjectARMA* thisArmorAddon);
TESRace* GetNthAdditionalRace(TESObjectARMA* thisArmorAddon, UInt32 n);
UInt32 GetSlotMask(TESObjectARMA* thisArmorAddon);
void SetSlotMask(TESObjectARMA* thisArmorAddon, UInt32 slotMask);
UInt32 AddSlotToMask(TESObjectARMA* thisArmorAddon, UInt32 slot);
UInt32 RemoveSlotFromMask(TESObjectARMA* thisArmorAddon, UInt32 slot);
}