enderalse/source/fs.dll/skse64/skse64/PapyrusCombatStyle.h

71 lines
3.8 KiB
C++

#pragma once
class TESCombatStyle;
class VMClassRegistry;
namespace papyrusCombatStyle
{
void RegisterFuncs(VMClassRegistry* registry);
float GetOffensiveMult(TESCombatStyle* thisCombatStyle);
void SetOffensiveMult(TESCombatStyle* thisCombatStyle, float nuVal);
float GetDefensiveMult(TESCombatStyle* thisCombatStyle);
void SetDefensiveMult(TESCombatStyle* thisCombatStyle, float nuVal);
float GetGroupOffensiveMult(TESCombatStyle* thisCombatStyle);
void SetGroupOffensiveMult(TESCombatStyle* thisCombatStyle, float nuVal);
float GetMeleeMult(TESCombatStyle* thisCombatStyle);
void SetMeleeMult(TESCombatStyle* thisCombatStyle, float nuVal);
float GetRangedMult(TESCombatStyle* thisCombatStyle);
void SetRangedMult(TESCombatStyle* thisCombatStyle, float nuVal);
float GetMagicMult(TESCombatStyle* thisCombatStyle);
void SetMagicMult(TESCombatStyle* thisCombatStyle, float nuVal);
float GetShoutMult(TESCombatStyle* thisCombatStyle);
void SetShoutMult(TESCombatStyle* thisCombatStyle, float nuVal);
float GetStaffMult(TESCombatStyle* thisCombatStyle);
void SetStaffMult(TESCombatStyle* thisCombatStyle, float nuVal);
float GetUnarmedMult(TESCombatStyle* thisCombatStyle);
void SetUnarmedMult(TESCombatStyle* thisCombatStyle, float nuVal);
float GetAvoidThreatChance(TESCombatStyle* thisCombatStyle);
void SetAvoidThreatChance(TESCombatStyle* thisCombatStyle, float nuVal);
float GetMeleeAttackStaggeredMult(TESCombatStyle* thisCombatStyle);
void SetMeleeAttackStaggeredMult(TESCombatStyle* thisCombatStyle, float nuVal);
float GetMeleePowerAttackStaggeredMult(TESCombatStyle* thisCombatStyle);
void SetMeleePowerAttackStaggeredMult(TESCombatStyle* thisCombatStyle, float nuVal);
float GetMeleePowerAttackBlockingMult(TESCombatStyle* thisCombatStyle);
void SetMeleePowerAttackBlockingMult(TESCombatStyle* thisCombatStyle, float nuVal);
float GetMeleeBashMult(TESCombatStyle* thisCombatStyle);
void SetMeleeBashMult(TESCombatStyle* thisCombatStyle, float nuVal);
float GetMeleeBashRecoiledMult(TESCombatStyle* thisCombatStyle);
void SetMeleeBashRecoiledMult(TESCombatStyle* thisCombatStyle, float nuVal);
float GetMeleeBashAttackMult(TESCombatStyle* thisCombatStyle);
void SetMeleeBashAttackMult(TESCombatStyle* thisCombatStyle, float nuVal);
float GetMeleeBashPowerAttackMult(TESCombatStyle* thisCombatStyle);
void SetMeleeBashPowerAttackMult(TESCombatStyle* thisCombatStyle, float nuVal);
float GetMeleeSpecialAttackMult(TESCombatStyle* thisCombatStyle);
void SetMeleeSpecialAttackMult(TESCombatStyle* thisCombatStyle, float nuVal);
float GetCloseRangeDuelingCircleMult(TESCombatStyle* thisCombatStyle);
void SetCloseRangeDuelingCircleMult(TESCombatStyle* thisCombatStyle, float nuVal);
float GetCloseRangeDuelingFallbackMult(TESCombatStyle* thisCombatStyle);
void SetCloseRangeDuelingFallbackMult(TESCombatStyle* thisCombatStyle, float nuVal);
float GetCloseRangeFlankingFlankDistance(TESCombatStyle* thisCombatStyle);
void SetCloseRangeFlankingFlankDistance(TESCombatStyle* thisCombatStyle, float nuVal);
float GetCloseRangeFlankingStalkTime(TESCombatStyle* thisCombatStyle);
void SetCloseRangeFlankingStalkTime(TESCombatStyle* thisCombatStyle, float nuVal);
float GetLongRangeStrafeMult(TESCombatStyle* thisCombatStyle);
void SetLongRangeStrafeMult(TESCombatStyle* thisCombatStyle, float nuVal);
float GetFlightHoverChance(TESCombatStyle* thisCombatStyle);
void SetFlightHoverChance(TESCombatStyle* thisCombatStyle, float nuVal);
float GetFlightDiveBombChance(TESCombatStyle* thisCombatStyle);
void SetFlightDiveBombChance(TESCombatStyle* thisCombatStyle, float nuVal);
// undecoded
float GetFlightFlyingAttackChance(TESCombatStyle* thisCombatStyle);
void SetFlightFlyingAttackChance(TESCombatStyle* thisCombatStyle, float nuVal);
bool GetAllowDuelWielding(TESCombatStyle* thisCombatStyle);
void SetAllowDuelWielding(TESCombatStyle* thisCombatStyle, float nuVal);
};