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#pragma once
#include "GameTypes.h"
class TESFaction;
class TESObjectREFR;
class BGSListForm;
class VMClassRegistry;
namespace papyrusFaction
{
void RegisterFuncs(VMClassRegistry* registry);
bool OnlyBuysStolenItems(TESFaction* thisFaction);
void SetOnlyBuysStolenItems(TESFaction* thisFaction, bool buystolen);
UInt32 GetVendorStartHour(TESFaction* thisFaction);
void SetVendorStartHour(TESFaction* thisFaction, UInt32 hour);
UInt32 GetVendorEndHour(TESFaction* thisFaction);
void SetVendorEndHour(TESFaction* thisFaction, UInt32 hour);
UInt32 GetVendorRadius(TESFaction* thisFaction);
void SetVendorRadius(TESFaction* thisFaction, UInt32 radius);
TESObjectREFR * GetMerchantContainer(TESFaction* thisFaction);
void SetMerchantContainer(TESFaction* thisFaction, TESObjectREFR * reference);
bool IsNotSellBuy(TESFaction* thisFaction);
void SetNotSellBuy(TESFaction* thisFaction, bool notSellBuy);
BGSListForm * GetBuySellList(TESFaction* thisFaction);
void SetBuySellList(TESFaction* thisFaction, BGSListForm * vendorList);
};