enderalse/source/fs.dll/skse64/skse64/PapyrusForm.h

58 lines
2.2 KiB
C++

#pragma once
#include "skse64/GameTypes.h"
class TESForm;
class BGSKeyword;
class VMClassRegistry;
class BGSTextureSet;
namespace papyrusForm
{
void RegisterFuncs(VMClassRegistry* registry);
UInt32 GetType(TESForm* thisForm);
BSFixedString GetName(TESForm* thisForm);
void SetName(TESForm* thisForm, BSFixedString nuName);
float GetWeight(TESForm* thisForm);
void SetWeight(TESForm* thisForm, float nuWeight);
UInt32 GetBaseDamage(TESForm* thisForm);
UInt32 GetValue(TESForm* thisForm);
void SetGoldValue(TESForm* thisForm, UInt32 value);
UInt32 GetNumKeywords(TESForm* thisForm);
BGSKeyword* GetNthKeyword(TESForm* thisForm, UInt32 index);
void SetPlayerKnows(TESForm * thisForm, bool knows);
//void UpdateKeys(UInt8 * data);
void RegisterForMenu(TESForm * thisForm, BSFixedString menuName);
void UnregisterForMenu(TESForm * thisForm, BSFixedString menuName);
void UnregisterForAllMenus(TESForm * thisForm);
//void RegisterForModEvent(TESForm * thisForm, BSFixedString eventName, BSFixedString callbackName);
//void UnregisterForModEvent(TESForm * thisForm, BSFixedString eventName);
//void UnregisterForAllModEvents(TESForm * thisForm);
//void SendModEvent(TESForm * thisForm, BSFixedString eventName, BSFixedString strArg, float numArg);
void RegisterForKey(TESForm * thisForm, UInt32 key);
void UnregisterForKey(TESForm * thisForm, UInt32 key);
void UnregisterForAllKeys(TESForm * thisForm);
void RegisterForControl(TESForm * thisForm, BSFixedString control);
void UnregisterForControl(TESForm * thisForm, UInt32 control);
void UnregisterForAllControls(TESForm * thisForm);
//void RegisterForCameraState(TESForm * thisForm);
//void UnregisterForCameraState(TESForm * thisForm);
void RegisterForCrosshairRef(TESForm * thisForm);
void UnregisterForCrosshairRef(TESForm * thisForm);
bool HasWorldModel(TESForm * thisForm);
BSFixedString GetWorldModelPath(TESForm * thisForm);
void SetWorldModelPath(TESForm * thisForm, BSFixedString nuPath);
UInt32 GetWorldModelNumTextureSets(TESForm * thisForm);
BGSTextureSet* GetWorldModelNthTextureSet(TESForm * thisForm, UInt32 n);
void SetWorldModelNthTextureSet(TESForm * thisForm, BGSTextureSet* textureSet, UInt32 n);
}