enderalse/source/fs.dll/skse64/skse64/PapyrusModEvent.h

20 lines
617 B
C++

#pragma once
#include "GameTypes.h"
struct StaticFunctionTag;
class VMClassRegistry;
namespace papyrusModEvent
{
SInt32 Create(VMClassRegistry* registry, UInt32 stackId, StaticFunctionTag* thisInput, BSFixedString eventName);
bool Send(VMClassRegistry* registry, UInt32 stackId, StaticFunctionTag* thisInput, SInt32 handle);
void Release(VMClassRegistry* registry, UInt32 stackId, StaticFunctionTag* thisInput, SInt32 handle);
template <typename T>
void Push(VMClassRegistry* registry, UInt32 stackId, StaticFunctionTag* thisInput, SInt32 handle, T arg);
void RegisterFuncs(VMClassRegistry* registry);
}