23 lines
1.0 KiB
C++
23 lines
1.0 KiB
C++
#pragma once
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#include "GameTypes.h"
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class VMClassRegistry;
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struct StaticFunctionTag;
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class TESObjectREFR;
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class TESForm;
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class BGSTextureSet;
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namespace papyrusNetImmerse
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{
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void RegisterFuncs(VMClassRegistry* registry);
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bool HasNode(StaticFunctionTag * base, TESObjectREFR * obj, BSFixedString nodeName, bool firstPerson);
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float GetNodePositionX(StaticFunctionTag * base, TESObjectREFR * obj, BSFixedString nodeName, bool firstPerson);
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float GetNodePositionY(StaticFunctionTag * base, TESObjectREFR * obj, BSFixedString nodeName, bool firstPerson);
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float GetNodePositionZ(StaticFunctionTag * base, TESObjectREFR * obj, BSFixedString nodeName, bool firstPerson);
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float GetNodeScale(StaticFunctionTag * base, TESObjectREFR * obj, BSFixedString nodeName, bool firstPerson);
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void SetNodeScale(StaticFunctionTag * base, TESObjectREFR * obj, BSFixedString nodeName, float value, bool firstPerson);
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void SetNodeTextureSet(StaticFunctionTag* base, TESObjectREFR * obj, BSFixedString nodeName, BGSTextureSet * textureSet, bool firstPerson);
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}
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