enderalse/source/fs.dll/skse64/skse64/PapyrusPerk.h

35 lines
1.3 KiB
C++

#pragma once
class SpellItem;
class TESQuest;
class TESLevItem;
class BGSPerk;
class VMClassRegistry;
#include "GameTypes.h"
namespace papyrusPerk
{
void RegisterFuncs(VMClassRegistry* registry);
BGSPerk * GetNextPerk(BGSPerk * perk);
UInt32 GetNumEntries(BGSPerk * perk);
UInt32 GetNthEntryRank(BGSPerk * perk, UInt32 n);
UInt32 GetNthEntryPriority(BGSPerk * perk, UInt32 n);
TESQuest * GetNthEntryQuest(BGSPerk * perk, UInt32 n);
UInt32 GetNthEntryStage(BGSPerk * perk, UInt32 n);
SpellItem * GetNthEntrySpell(BGSPerk * perk, UInt32 n);
TESLevItem * GetNthEntryLeveledList(BGSPerk * perk, UInt32 n);
BSFixedString GetNthEntryText(BGSPerk * perk, UInt32 n);
float GetNthEntryValue(BGSPerk * perk, UInt32 n, UInt32 i);
bool SetNthEntryRank(BGSPerk * perk, UInt32 n, UInt32 value);
bool SetNthEntryPriority(BGSPerk * perk, UInt32 n, UInt32 value);
bool SetNthEntryQuest(BGSPerk * perk, UInt32 n, TESQuest * quest);
bool SetNthEntryStage(BGSPerk * perk, UInt32 n, UInt32 stage);
bool SetNthEntrySpell(BGSPerk * perk, UInt32 n, SpellItem * spell);
bool SetNthEntryLeveledList(BGSPerk * perk, UInt32 n, TESLevItem * leveledList);
bool SetNthEntryText(BGSPerk * perk, UInt32 n, BSFixedString str);
bool SetNthEntryValue(BGSPerk * perk, UInt32 n, UInt32 i, float value);
};