35 lines
1.3 KiB
C++
35 lines
1.3 KiB
C++
#pragma once
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class SpellItem;
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class TESQuest;
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class TESLevItem;
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class BGSPerk;
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class VMClassRegistry;
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#include "GameTypes.h"
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namespace papyrusPerk
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{
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void RegisterFuncs(VMClassRegistry* registry);
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BGSPerk * GetNextPerk(BGSPerk * perk);
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UInt32 GetNumEntries(BGSPerk * perk);
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UInt32 GetNthEntryRank(BGSPerk * perk, UInt32 n);
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UInt32 GetNthEntryPriority(BGSPerk * perk, UInt32 n);
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TESQuest * GetNthEntryQuest(BGSPerk * perk, UInt32 n);
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UInt32 GetNthEntryStage(BGSPerk * perk, UInt32 n);
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SpellItem * GetNthEntrySpell(BGSPerk * perk, UInt32 n);
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TESLevItem * GetNthEntryLeveledList(BGSPerk * perk, UInt32 n);
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BSFixedString GetNthEntryText(BGSPerk * perk, UInt32 n);
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float GetNthEntryValue(BGSPerk * perk, UInt32 n, UInt32 i);
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bool SetNthEntryRank(BGSPerk * perk, UInt32 n, UInt32 value);
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bool SetNthEntryPriority(BGSPerk * perk, UInt32 n, UInt32 value);
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bool SetNthEntryQuest(BGSPerk * perk, UInt32 n, TESQuest * quest);
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bool SetNthEntryStage(BGSPerk * perk, UInt32 n, UInt32 stage);
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bool SetNthEntrySpell(BGSPerk * perk, UInt32 n, SpellItem * spell);
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bool SetNthEntryLeveledList(BGSPerk * perk, UInt32 n, TESLevItem * leveledList);
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bool SetNthEntryText(BGSPerk * perk, UInt32 n, BSFixedString str);
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bool SetNthEntryValue(BGSPerk * perk, UInt32 n, UInt32 i, float value);
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};
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