enderalse/source/fs.dll/skse64/skse64/PapyrusSound.cpp

22 lines
533 B
C++

#include "PapyrusSound.h"
#include "GameFormComponents.h"
#include "GameForms.h"
#include "GameObjects.h"
namespace papyrusSound
{
BGSSoundDescriptorForm * GetDescriptor(TESSound* thisSound)
{
return (thisSound) ? thisSound->descriptor : NULL;
}
}
#include "PapyrusVM.h"
#include "PapyrusNativeFunctions.h"
void papyrusSound::RegisterFuncs(VMClassRegistry* registry)
{
registry->RegisterFunction(
new NativeFunction0<TESSound, BGSSoundDescriptorForm*>("GetDescriptor", "Sound", papyrusSound::GetDescriptor, registry));
}