38 lines
1.2 KiB
C++
38 lines
1.2 KiB
C++
#include "PapyrusTextureSet.h"
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#include "GameObjects.h"
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namespace papyrusTextureSet
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{
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UInt32 GetNumTexturePaths(BGSTextureSet * thisTextureSet)
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{
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return thisTextureSet ? BGSTextureSet::kNumTextures : NULL;
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}
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BSFixedString GetNthTexturePath(BGSTextureSet * thisTextureSet, UInt32 n)
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{
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return (thisTextureSet && n < BGSTextureSet::kNumTextures) ? thisTextureSet->texturePaths[n].str : NULL;
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}
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void SetNthTexturePath(BGSTextureSet * thisTextureSet, UInt32 n, BSFixedString texturePath)
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{
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if(thisTextureSet && n < BGSTextureSet::kNumTextures) {
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thisTextureSet->texturePaths[n].str = texturePath;
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}
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}
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}
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#include "PapyrusVM.h"
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#include "PapyrusNativeFunctions.h"
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void papyrusTextureSet::RegisterFuncs(VMClassRegistry* registry)
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{
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registry->RegisterFunction(
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new NativeFunction0<BGSTextureSet, UInt32>("GetNumTexturePaths", "TextureSet", papyrusTextureSet::GetNumTexturePaths, registry));
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registry->RegisterFunction(
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new NativeFunction1<BGSTextureSet, BSFixedString, UInt32>("GetNthTexturePath", "TextureSet", papyrusTextureSet::GetNthTexturePath, registry));
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registry->RegisterFunction(
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new NativeFunction2<BGSTextureSet, void, UInt32, BSFixedString>("SetNthTexturePath", "TextureSet", papyrusTextureSet::SetNthTexturePath, registry));
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} |