16 lines
396 B
C++
16 lines
396 B
C++
#pragma once
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#include "GameTypes.h"
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class BGSTextureSet;
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class VMClassRegistry;
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namespace papyrusTextureSet
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{
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void RegisterFuncs(VMClassRegistry * registry);
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UInt32 GetNumTexturePaths(BGSTextureSet * thisTextureSet);
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BSFixedString GetNthTexturePath(BGSTextureSet * thisTextureSet, UInt32 n);
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void SetNthTexturePath(BGSTextureSet * thisTextureSet, UInt32 n, BSFixedString texturePath);
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};
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