enderalse/source/fs.dll/skse64/skse64/PapyrusTextureSet.h

16 lines
396 B
C++

#pragma once
#include "GameTypes.h"
class BGSTextureSet;
class VMClassRegistry;
namespace papyrusTextureSet
{
void RegisterFuncs(VMClassRegistry * registry);
UInt32 GetNumTexturePaths(BGSTextureSet * thisTextureSet);
BSFixedString GetNthTexturePath(BGSTextureSet * thisTextureSet, UInt32 n);
void SetNthTexturePath(BGSTextureSet * thisTextureSet, UInt32 n, BSFixedString texturePath);
};